Abstract
A lack of practical facilities frequently causes problems for teachers and students. The Edu-Fertiblox digital game has been developed for the purpose of being a teaching aid for the topic Fertigation System Design Technology Level 1. The purpose of this study is to identify the needs of ABM for the topic of fertigation system, the development of the Edu-Fertiblox digital game as ABM and the usability of the digital game. The development of this digital game is by using the ADDIE model as a research design. The digital game was developed using Roblox Studio. After that, Edu-Fertiblox was evaluated for its usability through 3 informants consisting of teaching staff in the field of Technology Design to be interviewed. The findings that have been obtained have been analyzed using the content analysis method which shows that all the informants agree that the Edu-Fertiblox digital game can be used as a teaching aid for the Fertigation System of Technology Design Form 1 topic.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Athram Nasira, Hafiz hafizathramn@gmail.com Mohd Zaihideea, Fardila fardila@ftv.upsi.edu.my Yusof, Siti Fairuz siti_fairuz@ftv.upsi.edu.my |
Contributors: | Contribution Name Email / ID Num. Patron Md Badarudin, Ismadi UNSPECIFIED Advisor Jasmis, Jamaluddin UNSPECIFIED Advisor Jono, Mohd Hajar Hasrol UNSPECIFIED Director Suhaimi, Nur Suhailayani UNSPECIFIED Team Member Mat Zain, Nurul Hidayah UNSPECIFIED Team Member Abdullah Sani, Anis Shobirin UNSPECIFIED Team Member Halim, Faiqah Hafidzah UNSPECIFIED Team Member Abd Kadir, Siti Aisyah UNSPECIFIED Team Member Jalil, Ummu Mardhiah UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Computers in education. Information technology |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Event Title: | International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023) |
Event Dates: | 8th November 2023 |
Page Range: | pp. 170-175 |
Keywords: | Roblox; Digital; ABM; ADDIE; Gamification |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/94392 |