Abstract
This course provides students with opportunities to practice and participate with the industry in terms of learning and applying knowledge and skills learned from the very beginning of the work process. Students are required to physically engage with the requirements and demands of industry practices as a means of gaining direct hands-on experience. This method of experiential learning allows students to understand as well as put into practice the fundamental techniques, approaches and processes required to accomplish a given task. This phase of the course requires students to actively learn from the assigned tasks as this hands-on approach very much merges the creative elements of the field, and the technological developments of the time as a means of fulfilling the needs of the creative industry. In line with the nation’s agenda of adapting to the 4th Industrial Revolution (FIR) or Industries 4.0, this course allows students to not only learn the field but also to practice it firsthand. During this practice stage, students remain under the supervising patronage and mentorship of the industries and practitioners of their respective fields. Learning is no longer in isolation but through engagement with others and at various stages of project development. Students are expected to perform and commit responsibly to the tasks assigned and the projects executed to ensure the full experience of the work place environment.
Metadata
Item Type: | Teaching Resource |
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Creators: | Creators Email / ID Num. UiTM, Faculty of Film, Theatre and Animation UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Curriculum L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA |
Divisions: | Universiti Teknologi MARA, Selangor > Puncak Perdana Campus > Faculty of Film, Theatre and Animation |
Keywords: | Syllabus, academic, UiTM |
Collections: | AIMS UiTM |
Date: | 2020 |
URI: | https://ir.uitm.edu.my/id/eprint/94335 |