Learning project formulation using gamification approach / Siti Feirusz Ahamd Fesol … [et al.]

Ahamd Fesol, Siti Feirusz and Ibrahim Teo, Noor Hasimah and Suhaimi, Nur Suhailayani and Odzaly, Edzreena Edza and Yahaya, Syamsul Ariffin and Saad, Shahadan and Mat Zain, Nurul Hidayah and Hamzah, Salehah (2023) Learning project formulation using gamification approach / Siti Feirusz Ahamd Fesol … [et al.]. In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023). Faculty of Computer and Mathematical Sciences, Kampus Jasin, p. 82. (Submitted)

Abstract

MOOC learning can promote flexibility and support long life learning. Unfortunately, the high turnover rate and low course completion were among the unresolved issues in MOOC learning. Thus, this project is interested in adapting and adopting a gamification approach to engage the students and to help them complete the MOOC learning. The MOOC design structure was adapted from well-established curriculum which consist of e-contents, e-activities, and gamification to engage the students with the MOOC learning. In this MOOC course, the student will be exposed to different research projects and learn to propose a complete research project by adapting and adopting gamification elements throughout the teaching and learning process. Among the gamification elements that are implemented in the MOOC design are score, leader board, tracking and progress bar as well as rewards. The students will be guided to produce a proposal for an intended project. This course not only covers theoretical components but practical implementation and demonstration of how to use various research tools. After completing this course, students should be able to explain the gaps obtained from literature in computing sciences, propose appropriate solutions to computing sciences problems, and present the proposed solution to computing sciences problems. Results from the pilot testing, involving 20 students revealed that the proposed MOOC reflected as having positive feedback on its design and effectiveness in MOOC learning.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Ahamd Fesol, Siti Feirusz
feirusz@uitm.edu.my
Ibrahim Teo, Noor Hasimah
shimateo@uitm.edu.my
Suhaimi, Nur Suhailayani
suhailayani@uitm.edu.my
Odzaly, Edzreena Edza
edzreena@uitm.edu.my
Yahaya, Syamsul Ariffin
syamsulariffin@uitm.edu.my
Saad, Shahadan
shahadan@uitm.edu.my
Mat Zain, Nurul Hidayah
nurul417@uitm.edu.my
Hamzah, Salehah
saleha@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Patron
Md Badarudin, Ismadi
UNSPECIFIED
Advisor
Jasmis, Jamaluddin
UNSPECIFIED
Advisor
Jono, Mohd Hajar Hasrol
UNSPECIFIED
Director
Suhaimi, Nur Suhailayani
UNSPECIFIED
Team Member
Mat Zain, Nurul Hidayah
UNSPECIFIED
Team Member
Abdullah Sani, Anis Shobirin
UNSPECIFIED
Team Member
Halim, Faiqah Hafidzah
UNSPECIFIED
Team Member
Abd Kadir, Siti Aisyah
UNSPECIFIED
Team Member
Jalil, Ummu Mardhiah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Event Title: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023)
Event Dates: 8th November 2023
Page Range: p. 82
Keywords: MOOC learning; Gamification; Project formulation; Student engagement
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/94210
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