A game-based learning on food nutrition for children / Nurul Athirah Aqilah Su’aidi … [et al.]

Su’aidi, Nurul Athirah Aqilah and Zulhemay, Mohd Nabil and Asri, Nasuha and Raus, Natasha and Mohd Sahir, Muhammad Safwan (2023) A game-based learning on food nutrition for children / Nurul Athirah Aqilah Su’aidi … [et al.]. In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023). Faculty of Computer and Mathematical Sciences, Kampus Jasin, p. 39. (Submitted)

Abstract

Food nutrition for young children significantly impacts their overall growth, development, and wellbeing. A well-balanced diet not only sustains their energy for an active lifestyle but also for their immune system. In addition, it helps prevent nutritional deficiencies that can lead to health problems and cognitive impairments. Introducing healthy eating habits early on increases the likelihood of children carrying these practices into adulthood, benefiting their long-term health, including mental and emotional wellness. The food pyramid serves as a visual representation of a healthy and balanced diet, providing guidelines on the types and quantities of food required to meet dietary needs, even for children. The lack of engagement among children in learning about the food pyramid is a global concern, impacting their health and development. While parents universally aspire to their children's well-being, insufficient awareness of the food pyramid's principles contributes to health problems, including undernutrition and overnutrition. The prevalence of childhood obesity is on the rise, paralleled by instances of underweight and stunting. Despite the growing availability of educational technology, there is a noticeable absence of nutrition-focused content in children's games. Existing studies emphasize the potential of games in promoting healthier dietary habits, but the quantity of games addressing food nutrition remains limited. A small fraction of game apps specifically target children's nutrition education, and the gamified approach could enhance engagement and understanding. This study aims to develop a Game-Based Learning (GBL) application to educate young children about the nutritional value of food, enabling them to distinguish between healthy and unhealthy options based on the food pyramid. The Game Development Lifecycle (GDLC) methodology was employed for this project, adhering to its straightforward and stringent game design standards. User experience (UX) is assessed through the User Experience Questionnaire (UEQ) to gather feedback for application improvement. The results reveal a remarkable average of 78.68%, indicating high user satisfaction with the application. The game’s potential impact on children is significant as food nutrition is crucial for human well-being. A comprehensive game-based solution addressing food nutrition for children holds promise for fostering healthier behaviors and addressing the health above challenges. Future research should focus on incorporating more setting functionality into the game, expanding its availability on various platforms, particularly mobile devices, and addressing any existing issues or flaws.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Su’aidi, Nurul Athirah Aqilah
tyraqilah2806@gmail.com
Zulhemay, Mohd Nabil
nabilz@uitm.edu.my,
Asri, Nasuha
nasuhasrii@gmail.com,
Raus, Natasha
natasha.raus@gmail.com,
Mohd Sahir, Muhammad Safwan
safwan130901@gmail.com
Contributors:
Contribution
Name
Email / ID Num.
Patron
Md Badarudin, Ismadi
UNSPECIFIED
Advisor
Jasmis, Jamaluddin
UNSPECIFIED
Advisor
Jono, Mohd Hajar Hasrol
UNSPECIFIED
Director
Suhaimi, Nur Suhailayani
UNSPECIFIED
Team Member
Mat Zain, Nurul Hidayah
UNSPECIFIED
Team Member
Abdullah Sani, Anis Shobirin
UNSPECIFIED
Team Member
Halim, Faiqah Hafidzah
UNSPECIFIED
Team Member
Abd Kadir, Siti Aisyah
UNSPECIFIED
Team Member
Jalil, Ummu Mardhiah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Event Title: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023)
Event Dates: 8th November 2023
Page Range: p. 39
Keywords: Game-Based Learning; Food nutrition game; Food pyramid game; Children's nutrition
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/93947
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