Smart caliph game board / Nur Aliff Husniesham Husni ... [et al.]

Husni, Nur Aliff Husniesham and Ahmad Raslan, Ahmad Azeem and Mohd Zaki, Amirah Mahirah and Khir Shuhaimi, Anis Syafiqah (2019) Smart caliph game board / Nur Aliff Husniesham Husni ... [et al.]. In: Academic Intellectual International Invention, Innovation & Design Book. Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, p. 25. ISBN 9789670314716

Abstract

Smart Caliph Game Board is the Islamic Educational game that can be used as an essential learning tool for the users whether in the classroom, educational fair, events or even at home. The objectives of this product to develop an understanding of basic Fardhu Ain in a creative and innovative way towards the students and to facilitate the students to understand and memorizing Surah-Surah Bacaan and Hafazan that derived from PAFA syllabus. Then, the objective of this product are to commercialize this product not only to all levels of education but also to parents, teachers and Muallaf and to facilitate the high impact of an interactive learning process for students. The last objective of this product is to help Muallaf to develop interest on Al-Quran. The novelty of this product is an interactive way to recite and memorize Surah-Surah Bacaan and Hafazan based on game board. This product can also be considered as Alat Bantuan Mengajar that able to enhance the students’ understanding of Al-Quran. Smart Caliph Game Board encourage players to recite and memorize Surah-Surah Bacaan and Hafazan in an interactive way. Then, this product is benefited to a broad spectrum of society to read Al-Quran correctly. Furthermore, this product able to help the parents to spend quality time with their children and facilitate teachers as Alat Bantuan Mengajar to use in class. Smart Caliph is a potential product that can be marketed globally. This product can be commercialized to the primary and secondary students, teachers, parents and Muallaf.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Husni, Nur Aliff Husniesham
husnie_sham@yahoo.com
Ahmad Raslan, Ahmad Azeem
UNSPECIFIED
Mohd Zaki, Amirah Mahirah
UNSPECIFIED
Khir Shuhaimi, Anis Syafiqah
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Learning. Learning strategies
L Education > LB Theory and practice of education > Learning ability
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus
Page Range: p. 25
Keywords: Game board, Islamic education, game, learning tool
Date: 2019
URI: https://ir.uitm.edu.my/id/eprint/93889
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