Abstract
Plastics are widely used due to their durability, versatility, and affordability. However, their excessive and improper use has resulted in a significant build-up of plastic waste, especially in Malaysia. This plastic pollution poses a significant threat to wildlife, with millions of animals suffering harm or death from ingesting or becoming entangled in plastic debris. To address this, this project introduces a serious game application that may assess students understanding, raises awareness about plastic pollution, and promotes environmental protection through an enjoyable learning experience. Furthermore, the Rapid Application Development (RAD) methodology, which consists of four phases, was chosen for the project due to its efficient and rapid development process, allowing for quick production and deployment of the game. The Knowledge, Attitude, Practice (KAP) scoring with an 80% cut point are used to determine participants' levels of knowledge, attitude and practice regarding plastic pollution. Additionally, the findings from 40 respondents, especially among male participants aged 7 to 12 years old, indicated raised knowledge, attitude and practice. This suggests that the Plastopoll game assesses students' understanding of plastic pollution effectively. However, further research with a larger and more diverse group of participants may be necessary to validate and expands on these findings.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Mohd Anuar, Siti Ainurnisa 2020897636@student.uitm.edu.my Zulkifli, Zuhri Arafah zuhrizulkifli@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Patron Md Badarudin, Ismadi UNSPECIFIED Advisor Jasmis, Jamaluddin UNSPECIFIED Advisor Jono, Mohd Hajar Hasrol UNSPECIFIED Director Suhaimi, Nur Suhailayani UNSPECIFIED Team Member Mat Zain, Nurul Hidayah UNSPECIFIED Team Member Abdullah Sani, Anis Shobirin UNSPECIFIED Team Member Halim, Faiqah Hafidzah UNSPECIFIED Team Member Abd Kadir, Siti Aisyah UNSPECIFIED Team Member Jalil, Ummu Mardhiah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Event Title: | International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023) |
Event Dates: | 8th November 2023 |
Page Range: | p. 18 |
Keywords: | Game based learning; Plastic pollution; Educational technology international |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/93865 |