Abstract
This course explores the art of animation, primarily of traditional, experimental and also the digital medium of 2D and 3D animation. The course will also take a look at contemporary animation techniques and genres. It will focus on various visual styles and techniques in animation, time-based media, digital video and digital compositing. This exploration will also cover basics from pre-production to post-production. History of animation will also be taught to students in order to understand how motion was developed early on and how it has changed today with the rise of digital medium. This course is design to familiarize the students with the current issues in the animation industry in Malaysia, as well as around the globe. Students will be exposed more on the theoretical aspects, as well as hands on practices in class. Student’s assignments consist of a final animated short, which will be done in groups, where they will apply the knowledge acquired through the first half of semester into creating a short animation in groups. Individually, students will produce a flipbook animation early on in the semester as to understand how motion works and is created through ideas developed. In lab, students will get hands on experience into learning flash to create animation from basics apart from having to sketch model sheets in class every week and also other different mediums of animation techniques in creating and producing an animated short.
Metadata
Item Type: | Teaching Resource |
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Creators: | Creators Email / ID Num. UiTM, College of Computing, Informatics and Mathematics UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Curriculum L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA |
Divisions: | Universiti Teknologi MARA, Pahang > Jengka Campus |
Keywords: | Syllabus, academic, UiTM |
Collections: | AIMS UiTM |
Date: | 2017 |
URI: | https://ir.uitm.edu.my/id/eprint/90704 |