Abstract
Teaching complex Islamic concepts in a virtual environment often lacks depth and resonance. Addressing this challenge, we present "Village of Virtues: Quest for Light," a transformative Roblox game that employs powerful metaphors to guide players through a virtual exploration of Islamic values. The game cleverly uses light and darkness to depict good deeds and sinful behaviour, while a resilient tree with deep roots that symbolises a high level of taqwa. Thunderstorms represent life's internal struggles, while obstacles in the journey represent devil's temptations in life. By merging metaphors with interactive gameplay, "Village of Virtues: Quest for Light" fosters a deep understanding and emotional connection. This gamification approach spotlights the game's potential to revolutionise education, specifically in teaching complex ideas or abstract concepts, bridging metaphor usage with immersive experiences.
Metadata
Item Type: | Conference or Workshop Item (Paper) |
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Creators: | Creators Email / ID Num. Abdul Malik, Norasyikin noras967@uitm.edu.my Ya Shak, Mohamad Syafiq UNSPECIFIED Kasmaruddin, Nurhidha Irawaty UNSPECIFIED Hasni, Nurul Ain UNSPECIFIED Mohamad, Faizah UNSPECIFIED |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > Educational technology |
Divisions: | Universiti Teknologi MARA, Perak > Office of Research and Industrial, Community and Alumni Networking |
Journal or Publication Title: | TEACHING IDEASTEACHING AND LEARNING POSTER IDEAS (TALPI 2023) |
Page Range: | pp. 9-10 |
Keywords: | Islamic values; gamification; metaphors with interactive gameplay |
Date: | October 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/90569 |