Abstract
Teaching complex Islamic concepts in a virtual environment often lacks depth and resonance. Addressing this challenge, we present "Village of Virtues: Quest for Light," a transformative Roblox game that employs powerful metaphors to guide players through a virtual exploration of Islamic values. The game cleverly uses light and darkness to depict good deeds and sinful behaviour, while a resilient tree with deep roots that symbolises a high level of taqwa. Thunderstorms represent life's internal struggles, while obstacles in the journey represent devil's temptations in life. By merging metaphors with interactive gameplay, "Village of Virtues: Quest for Light" fosters a deep understanding and emotional connection. This gamification approach spotlights the game's potential to revolutionise education, specifically in teaching complex ideas or abstract concepts, bridging metaphor usage with immersive experiences.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Creators: | Creators Email / ID Num. Abdul Malik, Norasyikin noras967@uitm.edu.my Ya Shak, Mohamad Syafiq UNSPECIFIED Kasmaruddin, Nurhidha Irawaty UNSPECIFIED Hasni, Nurul Ain UNSPECIFIED Mohamad, Faizah UNSPECIFIED |
| Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > Educational technology |
| Divisions: | Universiti Teknologi MARA, Perak > Office of Research and Industrial, Community and Alumni Networking |
| Journal or Publication Title: | TEACHING IDEASTEACHING AND LEARNING POSTER IDEAS (TALPI 2023) |
| Page Range: | pp. 9-10 |
| Keywords: | Islamic values; gamification; metaphors with interactive gameplay |
| Date: | October 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/90569 |
