The existence of Augmented Reality technology in video games / Nur Farah Dalila Zulkifli ... [et al.]

Zulkifli, Nur Farah Dalila and Al Qudry, Tengku Syed Nabil and Abu Bakar, Nur Fatin Umairah and Othman, Jamal (2023) The existence of Augmented Reality technology in video games / Nur Farah Dalila Zulkifli ... [et al.]. Enhancing Innovations In e-Learning For Future Preparation, 5. pp. 92-105. ISSN 978-967-25608-8-3

Abstract

Augmented Reality (AR) is a technologically augmented representation of the recreated by using digital visual elements, music, or other sensory stimulation. However, the expenses of making an AR are so high. AR can make people’s lives easier by introducing virtual information. It can also enhance the user’s missing senses through sensory substitution. Games with greater augmented reality capabilities may create worlds that change based on the user’s location. AR may display real-time data from items and allow people to operate them via mobile devices. Touchscreen, voice, or gesture are all options. AR might potentially reveal real-time data coming from items. Pokemon Go and Minecraft Earth are examples of games that have AR elements. Next, AR can increase the knowledge and understanding of users. On the other side, AR can give a negative impact on users. For instance, the tendency in increasing the user’s screen time. One of the differences between AR and VR is their visibility. Augmented Reality has great promise and almost unlimited capabilities. The use of augmented reality has the ability to alter the design dynamic. This paper will discuss the implementation of AR in the gaming industry.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Zulkifli, Nur Farah Dalila
2022458312@student.uitm.edu.my
Al Qudry, Tengku Syed Nabil
2022828456@student.uitm.edu.my
Abu Bakar, Nur Fatin Umairah
2022859276@student.uitm.edu.my
Othman, Jamal
iamalothman@,uitm.edu.mv
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Kadar, Rozita
UNSPECIFIED
Chief Editor
Othman, Jamal
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer simulation
Divisions: Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus
Journal or Publication Title: Enhancing Innovations In e-Learning For Future Preparation
ISSN: 978-967-25608-8-3
Volume: 5
Page Range: pp. 92-105
Keywords: Augmented Reality, Pokemon Go, Minecraft Earth, Implementation, Gaming Industry
Date: April 2023
URI: https://ir.uitm.edu.my/id/eprint/83783
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