Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]

Mohd Nor, Amirudin and Ismail, Shafinar and Razali, Nur Farisha Affin and Rusli, Sofea Balqis and Abu Seman, Fatin Salma (2023) Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]. In: International Teaching Aid Competition 2023. Universiti Teknologi MARA, Kedah, pp. 359-363. ISBN 9789672948513

Abstract

Pat-Block (PB) 2.0 is a full of prospects teaching and learning innovation that integrates game-based learning (GBL) methodology into an existing financial statement analysis (FSA) course. The FSA course has been well-reviewed, yet it lacks excitement and motivation in learning. Apart from that, the literature on GBL is quite rare in the financial statement analysis field. As a result, we develop an educational game that combines elements of fun, excitement, competition, and incentives. The purpose is to encourage students to study, apply, and retain what they have learned in class. Pat-Block's game consists of 46 precision-crafted, specially finished hardwood blocks integrated with a pinch of technology via the Spin the Wheel app by scanning the QR Code in the devices. Instructors can design an organized learning path across the course contents using a storyboard and a list of dependencies. A series of questions adapted from the FSA syllabus was also prepared and included in the game. Students will be able to comprehend the concept of FSA by playing this hands-on learning game. Such an approach is indeed one of the new teaching aids applied in the FSA course at the university. A pilot test study on an existing FSA class discovered a good degree of agreement in terms of learning, applying knowledge, and enjoying the game. Such feedback reinforces the drive to pursue innovation in this area for the benefit of students and teachers. Future planning includes transforming this physical game into an online game to cater to tech-savvy students.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Mohd Nor, Amirudin
amirudinmn@uitm.edu.my
Ismail, Shafinar
shafinar@uitm.edu.my
Razali, Nur Farisha Affin
2021125649@student.uitm.edu.my
Rusli, Sofea Balqis
sofearusli2018@gmail.com
Abu Seman, Fatin Salma
fatin01062000@gmail.com
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Learning. Learning strategies
L Education > LB Theory and practice of education > Learning ability
Divisions: Universiti Teknologi MARA, Kedah
Page Range: pp. 359-363
Keywords: Game-based learning, educational game, Pat-Block
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/83473
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