Abstract
Gamification in teaching zakat accounting involves using game design elements and mechanics to engage and motivate learners in learning zakat accounting concepts and principles. This approach uses game-based techniques, such as points, badges, leaderboards, and challenges, to create a fun and interactive learning experience for students. The objective of gamification in teaching zakat accounting is to enhance students' engagement, motivation, and retention in learning the subject matter. By integrating game design elements and mechanics into the learning process, gamification aims to make the learning experience more interactive, immersive, and enjoyable for students. Additionally, gamification can help students develop problem-solving, critical thinking, and teamwork skills by participating in collaborative and competitive learning activities. The traditional approach to teaching zakat accounting often involves a lecture-based format that may not be engaging or motivating for students. Students may struggle to retain the information presented in this format, resulting in poor academic performance and limited practical application of the concepts learned. This problem highlights the need for an innovative approach to enhance student engagement, motivation, and retention in zakat accounting. The novelty of gamification in teaching zakat accounting lies in its unique approach to engaging and motivating students to learn the subject matter. Integrating game design elements and mechanics create an interactive and immersive experience that encourages students to participate in their learning actively. This approach provides a new way of teaching zakat accounting that is different from the traditional lecture-based format, which can be dry and uninspiring. Additionally, gamification can help students develop problem-solving, critical thinking, and teamwork skills. Educational institutions, training organizations, and businesses that provide Zakat accounting courses could benefit from incorporating gamification into their teaching methodology. Using gamification, these organizations could differentiate themselves from their competitors and attract a broader range of students seeking a more engaging and interactive learning experience.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Muhammad, Anuar anuar843@uitm.edu.my Md. Thani, Azlan annasibn_malik@uitm.edu.my |
Subjects: | L Education > LB Theory and practice of education > Learning. Learning strategies L Education > LB Theory and practice of education > Learning ability L Education > LB Theory and practice of education > Educational productivity |
Divisions: | Universiti Teknologi MARA, Kedah |
Page Range: | pp. 142-146 |
Keywords: | Gamification, zakat, accounting |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/83301 |