SnAP Edu: learn while playing / Azlina Mohd Mydin, Wan Anisha Wan Mohammad and Rafizah Kechil

Mohd Mydin, Azlina Mohd Mydin and Wan Mohammad, Wan Anisha and Kechil, Rafizah (2023) SnAP Edu: learn while playing / Azlina Mohd Mydin, Wan Anisha Wan Mohammad and Rafizah Kechil. Enhancing Innovations In e-Learning For Future Preparation, 5. pp. 128-134. ISSN 978-967-25608-8-3

Abstract

SnAP Edu is card game that create as a new tactic of learning in an interesting way thru playing. As in the era of internet and globalization, teacher and student must explore many other approaches in studying and doing revisions that up to trends. Learning and revision process using gaming will increase the student understanding. This card game are created to help student to do learning and revision process interesting and enjoyable. SnAP Edu game card can be used to any level of education either for schools or higher-level institution. This card game is design to be played from 2 to maximum of 6 players. The design of these cards is colorful and using flower images. The players have to answer question asked based on the same card that been snapped. The winner in the game calculated based on the large number of card s collected. The question asked are based on the topic selected before the game starts. A group of around 30 students from standard 3 to 5 are used as sample of respondents for these studies. The result shows the players felt enjoy, interesting and easy to do revision while playing this SnAP Edu card game

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Mohd Mydin, Azlina Mohd Mydin
azlin143@uitm.edu.my
Wan Mohammad, Wan Anisha
wanan122@uitm.edu.my
Kechil, Rafizah
rafizah025@,uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Kadar, Rozita
UNSPECIFIED
Chief Editor
Othman, Jamal
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Educational technology > Malaysia
Divisions: Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus
Journal or Publication Title: Enhancing Innovations In e-Learning For Future Preparation
ISSN: 978-967-25608-8-3
Volume: 5
Page Range: pp. 128-134
Keywords: Card Game, Gamming, Stem Education, Education Game, Study Approach
Date: April 2023
URI: https://ir.uitm.edu.my/id/eprint/83269
Edit Item
Edit Item

Download

[thumbnail of 83269.pdf] Text
83269.pdf

Download (398kB)

ID Number

83269

Indexing

Statistic

Statistic details