Abstract
There is a need for more initiatives and approaches to make education a more fun process without making people think that learning is a nuisance. A card game aimed to teach English language while preserving its original function and accompanied by endearing illustrations was created to revitalize and reintroduce education in a much livelier approach for individuals of all ages. The chosen medium for the card game also addresses the need for a shift appropriate for this generation's educational level, where learning should be viewed as a pleasurable experience. The use of graphics and entertaining questions containing knowledge allows the card game to be employed as a kind of edutainment in which the player's visual sense and thinking skills are actively engaged throughout the gaming experience. The primary aim of this pocket game is to demonstrate the ability to learn while also being entertained. The card game intends to present a new notion of edutainment that can assist individuals in exploring English in a more enjoyable manner. The end outcome of this project is a comprehensive 100-piece card game consisting of interesting quizzes on English grammar, spelling, and vocabulary, as well as tongue twisters with accompanying visuals that complement the questions or challenges offered on the cards.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Bahari, Arisya arisyabhri@gmail.com Hamzah, Fazlinda fazlinda_hamzah@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Patron Ab Aziz, Dr. Ameiruel Azwan UNSPECIFIED Team Member Hamzah, Fazlinda UNSPECIFIED Team Member Sharifudin, Mohd Azlan Shah UNSPECIFIED Team Member Mohd Juned, Dr. Amirah UNSPECIFIED Team Member Rokman, Zesdyzar UNSPECIFIED Team Member Rosli, Rozielawati UNSPECIFIED |
Subjects: | P Language and Literature > P Philology. Linguistics > Language and education |
Divisions: | Universiti Teknologi MARA, Melaka |
Event Title: | International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature” |
Event Dates: | 13-14 March 2023 |
Page Range: | pp. 177-184 |
Keywords: | Card game; Edutainment; English; Learning |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/82225 |
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