Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah

Mohd Rosli, Izzatul Hasanah and Fadhlullah, Afifah (2023) Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah. In: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”. Academy of Language Studies, Alor Gajah, pp. 91-98. ISBN 978-967-2072-43-0 (Submitted)

Official URL: https://irole-uitm.com/

Abstract

Video games, in general, are electronic games that can be interacted with using input devices such as computers and gaming consoles. There are some people who perceive video games as having no educational value, as it is often presented negatively by the media. Thus, the fact that video games can be educational is always overlooked due to the public's negative perception, especially the older generation. This study aims to prove that video games can be “edutainment”, which is both educational and entertaining. Moreover, this study is also conducted through a collection of short stories made into a video game. The finding reveals that gamification of writing, in this case, short stories show positive feedback from adolescents and can encourage them to read more effectively.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Mohd Rosli, Izzatul Hasanah
izzatulrosli320@gmail.com
Fadhlullah, Afifah
afifahfadhullah@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Patron
Ab Aziz, Dr. Ameiruel Azwan
UNSPECIFIED
Team Member
Hamzah, Fazlinda
UNSPECIFIED
Team Member
Sharifudin, Mohd Azlan Shah
UNSPECIFIED
Team Member
Mohd Juned, Dr. Amirah
UNSPECIFIED
Team Member
Rokman, Zesdyzar
UNSPECIFIED
Team Member
Rosli, Rozielawati
UNSPECIFIED
Subjects: P Language and Literature > P Philology. Linguistics > Language and education
Divisions: Universiti Teknologi MARA, Melaka
Event Title: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”
Event Dates: 13-14 March 2023
Page Range: pp. 91-98
Keywords: Video games; Edutainment; Reading skills; Gamification; Adolescents
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/82049
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82049

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