Abstract
This research aims to explore the correlation between interactive learning methods and students’
intellectual emotions conducted on the subject VCS 105 (An appreciation of art and design history), a
compulsory subject for the first-semester Diploma of Creative art. This subject requires deep
understanding, memorizing art history, facts, and characters of art globally throughout the ages. The
biggest problem in teaching and learning in the new norm is attracting attention from students along
with the rapid development of technology. As an educator, we need to creatively change the teaching
method from traditional method to Online based education. The interactive learning method is proposed
as an effective approach to gain a short-term attention span among students. Finally, the researcher
can evaluate students' perceptions of learning in class as well as their level of acceptance of the
knowledge that has been delivered. In this study, online game-based interactive learning has been
specially designed creatively to obtain the extent of the effectiveness of teaching and learning. The
researcher used the Quiz Whizzer online application as a main pillar of this study. Quiz Whizzer is a
website-based application as an online educational game that provides easy means in the learning
process. Furthermore, Quiz Whizzer is a game-based learning platform, used as educational technology
in educational institutions. The focus of this activity is the use of making interactive games, developing
social skills, and relationships among group members. This gamification creatively combines the
technology of QR codes to solve the puzzle online. The implementation of interactive learning, not only
develops the interpersonal relations between students but also demonstrates their active participation
in class. The findings of this study demonstrated that these students have a positive attitude toward
learning. For instance, they believe that applying interactive learning such as online games in a subject
will improve their knowledge. Most importantly, the result of this study revealed the effectiveness of
interactive learning in relation to the intellectual emotion of students.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Tagie, Gladys gladystagie@uitm.edu.my Merman, Hairulnisak hairulnisak@uitm.edu.my Taharuddin, Nurul Shima nurul026@uitm.edu.my Johari, Rozarina rozar720@uitm.edu.my |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > Educational technology L Education > LB Theory and practice of education > Visual education |
Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Art and Design |
Journal or Publication Title: | Idealogy Journal |
UiTM Journal Collections: | UiTM Journal > Idealogy Journal (IdJ) |
ISSN: | 2550-214X |
Volume: | 8 |
Number: | 1 |
Page Range: | pp. 160-175 |
Keywords: | Interactive learning; Online game-based; Intellectual emotion |
Date: | April 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/79855 |