Abstract
Research topic is the effects of online games towards children behaviour which will discuss the outcomes of on line games. Effect is something that produces a specific impression or supports a general design or intention. For example, the lighting effects emphasized the harsh atmosphere of the drama. Online is connected by computer to one or more other computers or networks, as through a commercial electronic information service or the Internet. For game, it can be define as a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators. For children, can be define as a person between birth and full growth and behaviour is the aggregate of responses to internal and external stimuli or a stereotyped, species-specific activity as a courtship dance or startle reflex.
Metadata
Item Type: | Student Project |
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Creators: | Creators Email / ID Num. Jamal, Mohd Irwan Shah 2015854302 Shamsul Baharin, Muhamad Amir Shazwan 2015816762 Hisyam, Farrah Najihah 201581296* Ahmad Rizam, Nurul Nadhirah 2015886824 |
Contributors: | Contribution Name Email / ID Num. Advisor Mohamad Ashraff, Noor Ashmalia UNSPECIFIED |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology > Human behavior. Behaviorism. Neobehaviorism. Behavioral psychology B Philosophy. Psychology. Religion > BF Psychology > Developmental psychology. Including infant psychology, child psychology, adolescence, adulthood H Social Sciences > HA Statistics > Statistical data H Social Sciences > HA Statistics > Theory and method of social science statistics > Surveys. Sampling. Statistical survey methodology |
Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Rembau Campus |
Programme: | Diploma in Communication and Media |
Keywords: | Online, games, children |
Date: | 2018 |
URI: | https://ir.uitm.edu.my/id/eprint/77835 |
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