Abstract
The purpose of this paper is to study the effects of modern gadgets applications towards children's education. This paper describes an educational game application, which is an Android-based app and Apple-based app that aims to be a learning tool with an attractive design that would help children learn basic knowledge using an interesting and fun-learning concept. Effects is change that is a result or consequence of an action or other cause. Modern Gadget is the technical means people use to improve their surroundings. Next, an application, or application program, is a software program that runs on your computer. Furthermore, the word "application" is used because each program has a specific application for the user. Moreover, a child which also called as children in plural is a human being between the stages of birth and puberty. Lastly, education means helping people to learn how to do things and encouraging them to think about what they learn.
Metadata
| Item Type: | Student Project |
|---|---|
| Creators: | Creators Email / ID Num. Abdul Malik, Ain Natasha 2015825656 Tuan Mohd Zani, Tengku Syazwanie Zirain 2015851192 Mohd Hanafiah, Mohd Shahrizan Ikram 2015814216 Nordin, Mohd Izwansyah 2015897736 |
| Contributors: | Contribution Name Email / ID Num. Advisor Mohamad Ashraff, Noor Ashmalia UNSPECIFIED |
| Subjects: | H Social Sciences > HA Statistics > Statistical data L Education > LB Theory and practice of education > Computers in education. Information technology L Education > LB Theory and practice of education > Early childhood education |
| Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Rembau Campus |
| Programme: | Diploma in Communication and Media |
| Keywords: | Effect, modern gadget, applications, children, education |
| Date: | 2018 |
| URI: | https://ir.uitm.edu.my/id/eprint/77823 |
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