Abstract
The purpose of this paper is to study the effects of modern gadgets applications towards children's education. This paper describes an educational game application, which is an Android-based app and Apple-based app that aims to be a learning tool with an attractive design that would help children learn basic knowledge using an interesting and fun-learning concept. Effects is change that is a result or consequence of an action or other cause. Modern Gadget is the technical means people use to improve their surroundings. Next, an application, or application program, is a software program that runs on your computer. Furthermore, the word "application" is used because each program has a specific application for the user. Moreover, a child which also called as children in plural is a human being between the stages of birth and puberty. Lastly, education means helping people to learn how to do things and encouraging them to think about what they learn.
Metadata
Item Type: | Student Project |
---|---|
Creators: | Creators Email / ID Num. Abdul Malik, Ain Natasha 2015825656 Tuan Mohd Zani, Tengku Syazwanie Zirain 2015851192 Mohd Hanafiah, Mohd Shahrizan Ikram 2015814216 Nordin, Mohd Izwansyah 2015897736 |
Contributors: | Contribution Name Email / ID Num. Advisor Mohamad Ashraff, Noor Ashmalia UNSPECIFIED |
Subjects: | H Social Sciences > HA Statistics > Statistical data L Education > LB Theory and practice of education > Computers in education. Information technology L Education > LB Theory and practice of education > Early childhood education |
Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Rembau Campus |
Programme: | Diploma in Communication and Media |
Keywords: | Effect, modern gadget, applications, children, education |
Date: | 2018 |
URI: | https://ir.uitm.edu.my/id/eprint/77823 |
Download
77823.pdf
Download (1MB)