Abstract
As the host of the SUKMA XIII Games 2010, the State Government of Melaka has decided to use a legendary animal Sang Kancil (the mouse deer) as its official mascot to represent the state. Hence, the Faculty of Art & Design was given the honor to design and develop the character of the new mascot and also to promote and merchandise the programme. This project demonstrates the process of developing a new mascot concept. A standard design procedure was used as the development method. This procedure included SWOT Analysis, brainstorming, sketches, colour scheme process, personification, prototyping and final design. In order to make an impact emphasis was given on certain body parts like eyes, posture, facial expression and costume. A triangular form was used as the base of the design to enhance visual stability and dynamism. The final output consisted of one main mascot and 28 action mascots.
Metadata
Item Type: | Book Section |
---|---|
Creators: | Creators Email / ID Num. Harun, Azahar UNSPECIFIED Abd Razak, Mohamed Razeef UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Team Member Omar, Roaimah UNSPECIFIED Team Member Loh Er Fu, David UNSPECIFIED Team Member Abu Bakar, Nor Raihan UNSPECIFIED Team Member Gafar@Abd Ghaffar, Siti Zuraina UNSPECIFIED Team Member Khamis, Muhamad Hanapi UNSPECIFIED Team Member Sah Allam, Siti Nurshahidah UNSPECIFIED |
Subjects: | G Geography. Anthropology. Recreation > G Geography (General) > Travel. Voyages and travels (General) > Sports and tourism. Sports tourism |
Divisions: | Universiti Teknologi MARA, Melaka > Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka |
Page Range: | p. 62 |
Keywords: | Secretariat of SUKMA Melaka; Anthropomorphic Multi-sport Mascot; Design |
Date: | 2011 |
URI: | https://ir.uitm.edu.my/id/eprint/77660 |