Catur pilihan / Rahmat Safuan Gani Azillah … [et al.]

Azillah, Rahmat Safuan Gani and Ramadhan, Nurul Sakinah and Ramli, Mohd Hairizal and Hashim Isa Merican, Siti Norazah and Alias, Norhashimah (2014) Catur pilihan / Rahmat Safuan Gani Azillah … [et al.]. In: IIDEX 2014: invention, innovation & design exposition. Research Innovation Business Unit, Shah Alam, Selangor, p. 75. (Submitted)

Official URL: http://www.iidex.com.my

Abstract

CATUR PILIHAN is a board game. Unlike any other board game, the objective of this game is to educate and motivate people in enhancing their own potential to be a better person. Not only that, it can also help in the development processes of children, teenagers and adults. It is an educational and motivational tool for anyone who plays this game. As for parents and teachers, this game can serve as a teaching tool for their kids and students to teach them in making a good choice. The game uses MERIT POINT SYSTEM (MPS) as an indicator for the players on how well they are doing throughout their life on the game. Throughout the game, players will have to make essential choices as if they were in real life. Each choice will have consequences and they will determine the players’ future. It can be a reward, punishment or a mix of both. The final winner will be based on MPS. It has 3 stages represented by 3 lanes namely KIDS, TEENAGER and ADULT to resemble a person’s life stage in reality. On each of these stages, the situations, activities and options will be based on the reality of each stage. The complexity of the situations will be the lowest on Kids stage, higher on Teenager stage and highest on Adult stage. The rewards and penalties are different across the stages. By using this approach, players will be taught subconsciously the need to make a good decision or action for they know that it will get back to them eventually. We include the ATTRIBUTE SYSTEM to represent a person’s developmental process. During the game, players will acquire attribute points. Each player can choose which attribute they want to focus or increase. Based on these attributes points, it will determine whether players can successfully perform activities from the Activity Card or not. Another unique element in this game is the FAVOUR SYSTEM. The game encourages players to help other players when they face a challenge. By helping other players, a player will be rewarded accordingly. But to do that, a player need to have the ability to help others, which is the Favour Card. This card resembles a person’s ability to help other people in reality. To make the game more interesting, there is a set of rules that need to be followed. Players may also add or alter the rules to make the game even more challenging. In short, this game will be another great innovation of a board game. Players will be encouraged and motivated in performing good deeds. Others can use it as teaching tools for children’s development while some may see it as reminders of the need to be a better person.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Azillah, Rahmat Safuan Gani
blue.naga.13@gmail.com
Ramadhan, Nurul Sakinah
UNSPECIFIED
Ramli, Mohd Hairizal
UNSPECIFIED
Hashim Isa Merican, Siti Norazah
UNSPECIFIED
Alias, Norhashimah
UNSPECIFIED
Subjects: B Philosophy. Psychology. Religion > BF Psychology > Motivation
B Philosophy. Psychology. Religion > BF Psychology > Affection. Feeling. Emotion
B Philosophy. Psychology. Religion > BF Psychology > Affection. Feeling. Emotion > Emotional intelligence. Emotional intelligence testing
G Geography. Anthropology. Recreation > GV Recreation. Leisure > Physical education and training. Physical fitness
G Geography. Anthropology. Recreation > GV Recreation. Leisure > Sports
Divisions: Universiti Teknologi MARA, Shah Alam > Research Management Centre (RMC)
Event Title: IIDEX 2014: invention, innovation & design exposition
Event Dates: 27 - 30 April 2014
Page Range: p. 75
Keywords: Board game; Motivational tool; Merit point system; Innovation
Date: 2014
URI: https://ir.uitm.edu.my/id/eprint/70658
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