Abstract
Video Games sales valued at (RM192 billion) and Mobile Applications at (RM88.5 billion) show significant contributions to the country’s economy, as stated in MSC’s Creative Industry Outlook (2011 2014) report. Recognizing the vast potential in the Creative Multimedia industry, MSC Malaysia focuses on the fundamentals of Creative Multimedia by investing in the long term prospects. These facts offer vast opportunities to Malaysian technopreneurs to gain incredible returns by venturing into the mobile games businesses. Previous studies show that modern games software development requires new set of metrics to estimate the software effort (Giudice, 2013). Currently, several types of software effort metric exist in the market. However, none have been specifically formulated for mobile games functional complexity and interactive 3D graphic features. The COSMIC Functional Size Measurement Method (COSMIC FSM) is one of the evolutions from Function Point Analysis (FPA), which can cater to different scenarios of software development, especially in embedded software and real time system (Meli et al., 1999; Lind et al., 2009, Soubra et al., 2011). Therefore, in this research, COSMIC FSM is innovated to be used for sizing the mobile game application cost since we consider mobile apps as one type of embedded software. The objectives are, i) to identify game components for software effort estimation, ii) to innovate COSMIC FSM metric for estimating the game software effort, and iii) to develop a calculator for estimating the game software cost. The research method involves four phases. First phase identified mobile game components required for game software, which entailed critical review of popular open source mobile game engines to identify all possible components. The second phase constructed the structure and modelling the game components. During modelling, UML diagrams such as use case diagram, component diagram, object diagrams and sequence diagrams are derived based on Unity3D game engine. The third phase formulated functional measurement rules and game components mapping to propose an enhanced COSMIC FSM metric. The component diagram of Unity3D game engine is used as a platform in deriving the functional requirements of mobile game application development and mapping the requirements into COSMIC FSM rules and measurement. Data movements are classified according to COSMIC-UML mapping. Finally, 3D mobile game calibration dataset is used to regulate the metric. This innovated metric is then used to develop an estimation calculator, which is called Innovated COSMIC Functional Size Measurement Calculator. This calculator is specifically targeted to demonstrate the COSMIC FSM counting process and make the estimation for the mobile game application development effort and cost. The calculator suggests the number of programmers needed for developing a mobile game application based on the user’s duration as an input. The calculator can also estimate the total software cost based on the amount of salary entered by the user. All the estimation output can be displayed and printed as hard copy for documentation purposes. Three case studies of calculations have validated the functionality of the estimation by using the calculator. The accuracy of the calculator is reliable as compared to the result from the manual counting. As a conclusion, the resulting metric can be embedded to any software calculator to estimate game application development cost. The innovated calculator will be able to assist technopreneur advocates to estimate software cost in the future. Accuracy of software metric helps to boost the success of technopreneurs and thus promote better Business Services (5th NKEA) by nurturing innovation and extending the outreach potential of the economic growth of the nation.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Abdullah, Nur Atiqah Sia atiqah@tmsk.uitm.edu.my Mohd Lokman, Anitawati UNSPECIFIED Syed Aris, Suriyani Ariffin Syaripah Ruzaini UNSPECIFIED Rusli, Nur Ida Aniza UNSPECIFIED |
Subjects: | T Technology > T Technology (General) T Technology > T Technology (General) > Integer programming T Technology > T Technology (General) > Information technology. Information systems |
Divisions: | Universiti Teknologi MARA, Shah Alam > Research Management Centre (RMC) |
Event Title: | IIDEX 2014: invention, innovation & design exposition |
Event Dates: | 27 - 30 April 2014 |
Page Range: | p. 52 |
Keywords: | Video games; Mobile applications; Creative Multimedia industry; Technopreneurs; Application cost |
Date: | 2014 |
URI: | https://ir.uitm.edu.my/id/eprint/70444 |
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