Abstract
Educators all over the world are scrambling to develop new and more advanced methods of teaching through the use of technology, with the common goal of engaging students in classrooms. Furthermore, the new generation, which grew up with the internet, video games, and online gaming, prefers a technology-infused approach to teaching and learning. They are no longer interested in the traditional method of classroom lectures. Educational games (EG) have also become a hot topic in the academic community. The goal of this paper is to look into the factors that influence students’ acceptance of online education. Based on the literature review’s discussions and arguments, it is possible to conclude that all factors influence students’ acceptance of online EG.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Ibrahim, Norlaila UNSPECIFIED Abdol Ghapar, Marha UNSPECIFIED Shamsudin, Azlina UNSPECIFIED Nik Hassan, Nik Fakrulhazri UNSPECIFIED Johar, Norchahaya UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Learning. Learning strategies L Education > LB Theory and practice of education > Educational psychology > Apperception. Perception |
Divisions: | Universiti Teknologi MARA, Perlis > Arau Campus |
Journal or Publication Title: | Jurnal Intelek |
UiTM Journal Collections: | UiTM Journal > Jurnal Intelek (JI) |
ISSN: | 2682-9223 |
Volume: | 16 |
Number: | 2 |
Page Range: | pp. 120-128 |
Keywords: | Attitude, Educational Games, Learning Opportunities, Usefulness, User Acceptance |
Date: | August 2021 |
URI: | https://ir.uitm.edu.my/id/eprint/69390 |