Abstract
Mancala or Congkak is one of Malay traditional game played on a wooden boat-shaped block with two rows of seven circular holes and two large holes at both ends called "home". The aim of the game is to gather as many shells into the storehouses on the player's side. During playing this game, children can develop their mathematical thinking especially for dyslexia (dyscalculia) kids where they have difficulty in understanding numbers, learning how to manipulate numbers, learning math's facts, and a number of other related symptoms. From traditional games, we convert this game into interactive computer based game where kids can use computer to play with it. The objective of this research is to develop Mancala game that can be used to help dyslexia kids to stimulate logical reasoning, learning numbers and having fun with the game. This game also can be used as one of educational therapy. Besides, it is allow families to have quality time together while improving relationships, creating laughter, keeping the brain healthy, and strengthening the bond that glue the family's fabric which it is very important to support these special kids.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Nik Zulkipli, Nurul Huda UNSPECIFIED Awang, Norkhushaini UNSPECIFIED Mohd Yusof, Nor Azeala UNSPECIFIED |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Computer games. Computer simulated games. Electronic games Q Science > QA Mathematics > Study and teaching Q Science > QA Mathematics > Game theory |
Divisions: | Universiti Teknologi MARA, Melaka > Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka |
Event Title: | RIID 2012: Innovation For Sustainable Growth |
Event Dates: | 7-8 November 2012 |
Page Range: | p. 82 |
Keywords: | Malay traditional game; Mathematical thinking; Dyslexia kids; Interactive computer based game |
Date: | 2012 |
URI: | https://ir.uitm.edu.my/id/eprint/67419 |