Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]

Alwi, Fatimah and Mansor, Norul Akma and Shamsudin, Siti Marlia and Baharom, Dr. Shahrel Nizar and Mohamed Khalil, Mohammad Izzat (2020) Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]. In: The 9th International Innovation, Invention & Design Competition, 17 May - 10 Oct 2020, Perak, Malaysia.

Abstract

Traditional teaching-learning process may cause students to be passive during classes. Over time, the teaching and learning process need to incorporate the interactive elements and methodologies. The purpose is to encourage peer-to-peer-discussion and to develop problem-solving skills. Many previous researches report positive outcomes from the usage of game-based learning among tertiary education students. Therefore, a board game named as Spin N Go Board Game is designed to attain these aims. This game will be used in taxation class, specifically for the topic of Employment Income. A framework known as the Serious Game Design Assessment Framework (SGDA Framework) developed by Mitgutsch and Alvarado (2012) is used as a reference in the development of Spin N Go Board Game. It contains six domains which are purpose, content, framing, mechanic, fiction/narrative and aesthetic/graphics. It is believed that by using this board game, students will gain more knowledge in this topic due to enhanced engagement and motivation in their studies. Additionally, the same outcome may also be achieved as students ought to learn Employment Income in a fun way and at their own pace.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Alwi, Fatimah
fatim347@uitm.edu.my
Mansor, Norul Akma
UNSPECIFIED
Shamsudin, Siti Marlia
UNSPECIFIED
Baharom, Dr. Shahrel Nizar
UNSPECIFIED
Mohamed Khalil, Mohammad Izzat
UNSPECIFIED
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices
L Education > LB Theory and practice of education > Creative ability. Imagination. Creative thinking. Concept learning. Constructivism (Education)
Divisions: Universiti Teknologi MARA, Perak
Event Title: The 9th International Innovation, Invention & Design Competition
Event Dates: 17 May - 10 Oct 2020
Page Range: pp. 120-122
Keywords: board game; employment income; taxation; game-based learning; serious game
Date: 2020
URI: https://ir.uitm.edu.my/id/eprint/66672
Edit Item
Edit Item

Download

[thumbnail of 66672.pdf] Text
66672.pdf

Download (411kB)

ID Number

66672

Indexing

Statistic

Statistic details