Islamic accounting mobile game (IAMG): an interactive approach as teaching and learning aid necessary in holistic education for digital society 5.0 / Zanirah Mustafa@Busu ... [et al.]

Mustafa@Busu, Zanirah and Zainal, Noor Saliza and Nik Din, Nik Muniyati and Awang@Ab Rahman, Nurul Hidayah and Noor Zainan, Nurul Izzah and Mohd Firdaus Kozako, Intan Nurul ‘Ain and Mat Jusoh, Nor Asmira and Ismail, Mohd Khairul Anuar (2020) Islamic accounting mobile game (IAMG): an interactive approach as teaching and learning aid necessary in holistic education for digital society 5.0 / Zanirah Mustafa@Busu ... [et al.]. In: The 9th International Innovation, Invention & Design Competition, 17 May - 10 Oct 2020, Perak, Malaysia.

Abstract

Accounting is an important knowledge in Islam. It is a branch of social knowledge which records financial reports on all activities involving finance. Accounting reports are important for the benefits of the public and those who involved in financial and accounting activities. Nonetheless, the calculation methods found in the Fundamental of Islamic Accounting course are complicated with various concepts and formulas as practiced at various financial institutions. This makes it difficult for students to understand and remember every available formula. Thus, students require new teaching and learning tools to facilitate their learning. Hence, teaching and learning aids are highlighted as one of the most recent transformation for computational learning in Islamic accounting. The main objective of this paper to evaluate the effectiveness of learning through interactive application of Islamic counting game in the classroom. Literature search, documentation of observations, demographic and descriptive methods were also utilized through research surveys, observations and questionnaires on students. These methods were used to collect related data information. The findings reveal that majority of students did not know Islamic Accounting Mobile Game (IAMG). Interestingly after the use of IAMG, students felt that IAMG is good and useful in their studies.
Findings showed that the product is accepted by the students and give significant impacts to the students and society.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Mustafa@Busu, Zanirah
zanir126@uitm.edu.my
Zainal, Noor Saliza
UNSPECIFIED
Nik Din, Nik Muniyati
UNSPECIFIED
Awang@Ab Rahman, Nurul Hidayah
UNSPECIFIED
Noor Zainan, Nurul Izzah
UNSPECIFIED
Mohd Firdaus Kozako, Intan Nurul ‘Ain
UNSPECIFIED
Mat Jusoh, Nor Asmira
UNSPECIFIED
Ismail, Mohd Khairul Anuar
UNSPECIFIED
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Technology. Educational technology
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices
Divisions: Universiti Teknologi MARA, Perak
Event Title: The 9th International Innovation, Invention & Design Competition
Event Dates: 17 May - 10 Oct 2020
Page Range: pp. 114-116
Keywords: accounting; computation; teaching and learning; help tool
Date: 2020
URI: https://ir.uitm.edu.my/id/eprint/66667
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