A digital game for learning basic calculus: A concept paper

Yaacob, Nurul Aityqah and Mohamed, Nadiah and Ahmad, Mardiana and Wan Suhaimi, Wan Faizatul Syarlinny and Shareza, Syahirah and Abdul Halim, Rabiatul Adawiyah (2022) A digital game for learning basic calculus: A concept paper. In: PPT National Virtual Innovation Competition 2022 (PPTNVIC ‘22), 3 Jan - 4 Feb 2022, Virtuall.


The COVID-19 pandemic has caused many teachers around the world to abruptly switch from face-to-face to online teaching. Digital games can provide the context and environment in reinforcing the learning of basic calculus in class. The game strategy makes learning meaningful, varied and fun. This study is unique as it seeks to integrate appropriate elements of a digital game design with that of calculus education; thus, making learning fun, engaging and consequential. The purpose of this article is to discuss the feasibility of utilizing open distance learning to extend educational opportunities for pre-diploma students enrolled in institutions of higher education. This paper explores the benefits of using digital games to deliver an inclusive education to pre-diploma students and makes recommendations based on the findings of a literature research.


Item Type: Conference or Workshop Item (Paper)
Email / ID Num.
Yaacob, Nurul Aityqah
Mohamed, Nadiah
Ahmad, Mardiana
Wan Suhaimi, Wan Faizatul Syarlinny
Shareza, Syahirah
Abdul Halim, Rabiatul Adawiyah
Subjects: Q Science > QA Mathematics > Problems, exercises, etc.
Divisions: Universiti Teknologi MARA, Shah Alam > Pejabat Program Pra Pendidikan Tinggi (PPT)
Event Title: PPT National Virtual Innovation Competition 2022 (PPTNVIC ‘22)
Event Dates: 3 Jan - 4 Feb 2022
Page Range: pp. 14-17
Keywords: digital game, fun learning, calculus.
Date: 2022
URI: https://ir.uitm.edu.my/id/eprint/65408
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