Abstract
The COVID-19 pandemic has caused many teachers around the world to abruptly switch from face-to-face to online teaching. Digital games can provide the context and environment in reinforcing the learning of basic calculus in class. The game strategy makes learning meaningful, varied and fun. This study is unique as it seeks to integrate appropriate elements of a digital game design with that of calculus education; thus, making learning fun, engaging and consequential. The purpose of this article is to discuss the feasibility of utilizing open distance learning to extend educational opportunities for pre-diploma students enrolled in institutions of higher education. This paper explores the benefits of using digital games to deliver an inclusive education to pre-diploma students and makes recommendations based on the findings of a literature research.
Metadata
Item Type: | Conference or Workshop Item (Paper) |
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Creators: | Creators Email / ID Num. Yaacob, Nurul Aityqah aityqah@uitm.edu.my Mohamed, Nadiah UNSPECIFIED Ahmad, Mardiana UNSPECIFIED Wan Suhaimi, Wan Faizatul Syarlinny UNSPECIFIED Shareza, Syahirah UNSPECIFIED Abdul Halim, Rabiatul Adawiyah UNSPECIFIED |
Subjects: | Q Science > QA Mathematics > Problems, exercises, etc. |
Divisions: | Universiti Teknologi MARA, Shah Alam > Pejabat Program Pra Pendidikan Tinggi (PPT) |
Event Title: | PPT National Virtual Innovation Competition 2022 (PPTNVIC ‘22) |
Event Dates: | 3 Jan - 4 Feb 2022 |
Page Range: | pp. 14-17 |
Keywords: | digital game, fun learning, calculus. |
Date: | 2022 |
URI: | https://ir.uitm.edu.my/id/eprint/65408 |