Ahmed Supian, Fadilah
(2012)
Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian.
Degree thesis, Universiti Teknologi MARA (UiTM).
Abstract
Japanese language has been introduced to our country as a third language nearly 50years ago. Because of it is a foreign language, certain problem arise among the learners especially on learning Japanese characters. This project is about developing a prototype of mobile application/game to solve problems related to Japanese kanji characters. Mobile phone is used as the medium of delivery and assist user in learning Japanese Kanji Characters. A test on the usability of the application showed that users are able to recognize kanji characters after using this application. One of the significance of this project is so that this game can be used as other alternative to study in a fun way.
Metadata
Item Type: | Thesis (Degree) |
---|---|
Creators: | Creators Email / ID Num. Ahmed Supian, Fadilah UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Thesis advisor UNSPECIFIED UNSPECIFIED |
Divisions: | Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences |
Programme: | Bachelor of Computer Science (Hons) (Multimedia Computing) |
Keywords: | Kanji, Game, Mobile |
Date: | 2012 |
URI: | https://ir.uitm.edu.my/id/eprint/63871 |
Download
Text
63871.PDF
Download (36kB)
63871.PDF
Download (36kB)
Digital Copy
Digital (fulltext) is available at:
Physical Copy
Physical status and holdings:
Item Status:
On Shelf