Abstract
“Pesan” is a message or advice from one person to another. “Pesanan” was often conveyed by the elderly in ancient times through various "Pantang Larang" that may not make sense but have their own meaning to educate and discipline society, especially the younger generation in order to lead to the application of good values that can be practiced in life. Due to the culture of the Malay people aware of the manners and always respect the older people, it has become part of the customs, traditions, and culture of the Malays and some are still used today. This method can in intimidating children by using the messages heard as if to bring bad things to them in the future. A toddler who only understands something on an external basis alone cannot figure out the hidden meaning behind the message. Most "Pantang Larang" are passed down orally from generation to generation. They do not do forbidden things as their parents say for fear of the consequences, without knowing the real reason the thing cannot be done until they are adults and can think more maturely. The "Pantang Larang" used in "Pesanan" is a made-up taboo without being associated with evil powers. It’s just a ban on doing things that are forbidden. The objective of this study is to identify why the ancients used “pesanan” as reprimands and to redefine “pesanan” through visual illustration in a comic book. The method used is quantitative by using google form to ask questions to the young generation.
Metadata
Item Type: | Thesis (Degree) |
---|---|
Creators: | Creators Email / ID Num. Husaini, Aziidah 2020582419 |
Contributors: | Contribution Name Email / ID Num. Advisor Omar, Mohd Hanif UNSPECIFIED |
Subjects: | N Fine Arts > NC Drawing. Design. IIlustration > Caricature. Pictorial humor and satire > Comic books, strips, etc N Fine Arts > NC Drawing. Design. IIlustration > Drawing for reproduction. Illustration |
Divisions: | Universiti Teknologi MARA, Melaka > Alor Gajah Campus > Faculty of Art and Design |
Programme: | Bachelor of Graphic Design (Hons) (AD241) |
Keywords: | Visual learning; visual illustration; Comic book |
Date: | 2022 |
URI: | https://ir.uitm.edu.my/id/eprint/62671 |
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