GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad

Kechil, Rafizah and Mohd Mydin, Azlina and Wan Mohammad, Wan Anisha (2022) GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad. In: Exploring New Innovation In e-Learning. Unit Penulisan Dan Penerbitan JSKM. ISBN 978-967-25608-3-8

Abstract

Geometry refers to the mathematical study of shapes and space. Students should be able to memories the formulas for the basic shapes and spaces in order to solve geometry problems. Calculation problems will arise due to a lack of knowledge and skills in identifying basic geometry's formula. The goal of the development of GeoGram is to provide students with an edutainment experience in which they can review and improve their knowledge of basic geometry formulas. We designed a game to teach students simple and quick self-learning techniques that they can use at any time. As a game platform, we used a PowerPoint spinning-wheel created by tekhnologic and a tangram created by mathigon. We modify the spinning wheel by adding a task for the player to complete. After spinning the wheel, the player must complete the goal of creating a diagram using the tangram platform by using the provided formula. GeoGram, which includes an edutainment component, will assist students in improving their understanding of geometry formulas. Based on the results of a pre-test and a post-test, students are better able to solve basic geometry applications after being introduced to the GeoGram.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Kechil, Rafizah
rafizah025@uitm.edu.my
Mohd Mydin, Azlina
azlin143@uitm.edu.my
Wan Mohammad, Wan Anisha
wanan122@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Umar, Norazah
UNSPECIFIED
Subjects: L Education > LG Individual institutions
L Education > LG Individual institutions > Asia > Malaysia
L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA > Pulau Pinang
L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA
L Education > LG Individual institutions > Asia
Divisions: Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus
Volume: 3
Keywords: Geometry, Game-Based Learning, Spinning-Wheel, Tangram, Self-Learning
Date: 15 April 2022
URI: https://ir.uitm.edu.my/id/eprint/60342
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