Finance and Me (FinME) – a digital learning tool / Carolin Ann Enchas ... [et al.]

Enchas, Carolin Ann and Abu Talib, Shafinaz Lyana and Razali, Fatin Adilah and Ibrahim, Norizuandi (2021) Finance and Me (FinME) – a digital learning tool / Carolin Ann Enchas ... [et al.]. In: International Exhibition & Symposium on Productivity, Innovation, Knowledge, Education & Design (i-SPiKe 2021). (Submitted)

Abstract

Creating an engaging learning environment is challenging when it comes to online learning. Teaching the Fundamentals of Finance via an online platform to finance and non-finance students can be a challenging task as they are distanced from their peers and lecturers. This increases the chance of being disengaged and demotivated from the lesson. The lecturers' factual presentations are frequently dull and boring. Therefore, with the help of technology, FinME, a digitalized educational finance game was invented to address the issue. Students are more motivated by the added game element, as well as the excitement of thinking that they are playing instead of learning. This game can be used as a support tool in teaching the Fundamentals of Finance course and helps to boost the student’s financial knowledge for better understanding and application. Students are given the opportunity to play the game on their gadgets (phones or laptops). In this game, the students are given a mission to complete and along the way they need to solve several tasks that are related to the course, as well as encounter an unexpected event that will deviate them from completing their mission. Although games cannot replace the entire teaching process, they can be integrated into the delivery of the Fundamentals of Finance course to enhance the overall learning experience.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Enchas, Carolin Ann
carolinannenchas@uitm.edu.my
Abu Talib, Shafinaz Lyana
shafinaz0039@uitm.edu.my
Razali, Fatin Adilah
fatin9998@uitm.edu.my
Ibrahim, Norizuandi
norizuandiibrahim@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Learning. Learning strategies
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus
Event Title: International Exhibition & Symposium on Productivity, Innovation, Knowledge, Education & Design (i-SPiKe 2021)
Page Range: pp. 242-245
Keywords: Finance, Digitalized Educational Game, Undergraduates
Date: 2021
URI: https://ir.uitm.edu.my/id/eprint/56576
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