Abstract
The main objective of the proposed framework that combines gamification and open learner model is to increase students’ engagement in learning programming via virtual computer environment, thus enabling them to learn cooperatively and helps them to increase awareness of their own performance. The framework proposed the development of an e-Learning system that includes gamification elements such as the users’ level and leaderboard to display users’ achievements and rewards. Meanwhile, in order to increase students’ awareness of their own milestone in the programming course, the framework also included the Open Learnel Model, which shows the students’ milestones via the skills meters. This project also proposed the use of Web 2.0 elements such as chat rooms to allow collaboration and group discussions over the Internet.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Jasin, Harizah UNSPECIFIED Othman, Mahfudzah UNSPECIFIED Muhd Zain, Nurzaid UNSPECIFIED Osman, Mohd Nizam UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Educational technology L Education > LB Theory and practice of education > Learning. Learning strategies Q Science > QA Mathematics > Web-based user interfaces. User interfaces (Computer systems) |
Divisions: | Universiti Teknologi MARA, Perlis > Arau Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Journal of Computing Research and Innovation (JCRINN) |
UiTM Journal Collections: | UiTM Journal > Journal of Computing Research and Innovation (JCRINN) |
ISSN: | 2600-8793 |
Volume: | 2 |
Number: | 4 |
Page Range: | pp. 48-52 |
Keywords: | gamification, e-learning, Open Learner model, web-based application |
Date: | 2017 |
URI: | https://ir.uitm.edu.my/id/eprint/54787 |