Abstract
Jawi is an art of writing that originated from the Arabic writing system, which is Arab letters infused into the Malay writing system. Nowadays, the lack of use of Jawi and the assumption that Jawi is challenging to learn to cause the young generation now slowly to forget Jawi and deny this language. Based on the preliminary study conducted, most of the student agrees that Jawi is a crucial subject and student strongly agree that they did not enjoy learning Jawi through a traditional method such as a textbook. Hence, this project develops an application, namely Planet Jawi, to learn Jawi through gamification. The target audience for this application is students ages seven to nine years old. This project implemented Rapid Application Development (RAD) as a method to design and develop Planet Jawi. The application involved three topics about Jawi such as basic Jawi Alphabet, which comprises 37 Alphabet, ‘Huruf Jawi tidak Bersambung’, and ‘Padan Huruf’ which cover ‘Huruf Vokal’ topics. For the future works of Planet Jawi application, the use of a variety of languages such as English can enhance to attract more users and variety the content covered in Jawi
Metadata
Item Type: | Conference or Workshop Item (Paper) |
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Creators: | Creators Email / ID Num. Mat Zain, Nurul Hidayah nurul417@uitm.edu.my Mohamed Noh, Nor Azida azida@fskm.uitm.edu.my Mohd Yasin, Anita anitamy@fskm.uitm.edu.my Ismail, Ismassabah UNSPECIFIED Yahizan, Siti Nurkhairina UNSPECIFIED |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences Universiti Teknologi MARA, Selangor > Dengkil Campus > Centre of Foundation Studies |
Event Title: | International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition) |
Event Dates: | 17-28 Feb 2020 |
Page Range: | pp. 194-197 |
Keywords: | Jawi, Gamification, Learning, Rapid Application Development (RAD) |
Date: | February 2020 |
URI: | https://ir.uitm.edu.my/id/eprint/5445 |