Students’ response towards synchronous game-based learning / Hanani Ahmad Zubir and Azila Azmi

Ahmad Zubir, Hanani and Azmi, Azila (2021) Students’ response towards synchronous game-based learning / Hanani Ahmad Zubir and Azila Azmi. International Journal of Practices in Teaching and Learning (IJPTL), 1 (2). pp. 1-5. ISSN 2773-5826

Abstract

Game-based learning has emerged as an active learning technique over the years from traditional to digital. In the light of coronavirus disease (COVID-19), Hospitality and Tourism to You (Ht2U) games which started as a book, followed by traditional board games which then went online through a website, have recently been incorporated through the Jamboard, a Google feature attached to Google Meet. This paper aims to study the students’ feedback on the latest form of the games in meeting the needs arising from the pandemic. The results highlight the characteristics of a good game extended by the online teaching and learning approach. It is hoped that future studies will lead to the expansion of online synchronous features that are predominantly suitable for vocabulary games

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Ahmad Zubir, Hanani
hanani. az@uitm. edu. my
Azmi, Azila
azmi@uitm. edu.my
Contributors:
Contribution
Name
Email / ID Num.
Journal Advisor
Aboo Bakar, Rofiza
UNSPECIFIED
Subjects: L Education > L Education (General) > Periodicals. Societies
L Education > LG Individual institutions > Asia > Malaysia
L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA > Pulau Pinang
L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA
L Education > LG Individual institutions > Asia
Divisions: Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus
Journal or Publication Title: International Journal of Practices in Teaching and Learning (IJPTL)
UiTM Journal Collections: Others > International Journal of Practices in Teaching and Learning (IJPTL)
ISSN: 2773-5826
Volume: 1
Number: 2
Page Range: pp. 1-5
Keywords: Game-Based Learning, Game Theory, COVID-19, ODL
Date: 2021
URI: https://ir.uitm.edu.my/id/eprint/52137
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52137

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