The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.]

Norzaimi, Humaira Batrisyia and Norzaimi, Iqlima Zulaiklia and Norzaimi, Qaisara Madilia and Abdul Rahman, Wahida (2021) The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.]. In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, Rembau, Negeri Sembilan, pp. 87-90.

Abstract

E-Content is any form of learning material available digitally which a learner (students) access or interacts with teachers or among themselves to achieve related learning outcomes. E-Content is becomes popular because it allows flexibility in terms of time, place and pace of learning. However, in Malaysian education especially at primary school level, the development of E-Content is not widely developed due to the limitless of internet coverage, knowledge gap among teachers and awareness about E-Content. Therefore, the development of Sci-Anime2021 was introduced in order to help students specifically Tahap 2 Kurikulum Standard Sekolah Rendah (KSSR) students to increase their understanding towards certain topics in Science subject. Sci-Anime2021 separated to three major components, which are the development process of Sci-Anime2021, final product E-Content Sci-Anime2021 and assessment in Sci- Anime2021. This E-Content developed by using combination of smart phone applications (FlipaClip & CapCut). Animations in Sci-Anime2021 were created by using FlipaClip whereas video editing process was conducted using CapCut. Finally, the assessment was prepared using EdPuzzle. Then, the link of assessment will be posted in Google Classroom. Google Classroom will be a platform to discuss and interact with teacher and other students regarding the assessment and E-Content. Therefore, the development of Sci-Anime2021 will be able to help students during current Pengajaran dan Pembelajaran di Rumah (PdPR) in Covid-19 era. The learning process will be more fun and interactive through animation, which includes text, video, images and sounds.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Norzaimi, Humaira Batrisyia
a. mairaisya2020@gmail.com
Norzaimi, Iqlima Zulaiklia
UNSPECIFIED
Norzaimi, Qaisara Madilia
UNSPECIFIED
Abdul Rahman, Wahida
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Patron
Md Badarudin, Ismadi
UNSPECIFIED
Advisor
Tahar @ Yusoff, Nor Fadilah
UNSPECIFIED
Advisor
Jono, Mohd Nor Hajar Hasrol
UNSPECIFIED
Advisor
Abdul Rahid @ Abdul Rashid, Nurul Najwa
UNSPECIFIED
Advisor
Sharip, Anis Afiqah
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction
L Education > LB Theory and practice of education > Learning. Learning strategies
T Technology > TR Photography > Cinematography. Motion pictures > Video recording
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Event Title: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021)
Event Dates: 15 February 2021 - 31 March 2021
Page Range: pp. 87-90
Keywords: E-Content; PdPR; Assessment; Video editing; Covid-19
Date: 2021
URI: https://ir.uitm.edu.my/id/eprint/50630
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50630

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