ComAcc Card / Nur Syafiqah Hussin … [et al.]

Hussin, Nur Syafiqah and Awang, Naqiah and Najid, Nurul Afzan and Md Pauzi, Suria Fadhillah (2017) ComAcc Card / Nur Syafiqah Hussin … [et al.]. In: Melaka International Intellectual Exposition (MIIEX 2017). Division of Research and Industry Linkages, Alor Gajah, Melaka.

Abstract

This study is directed towards the effectiveness of gamification intervention to the traditional teaching and learning methods among non-accounting students in higher education. This study is not rather to support a single approach in teaching and learning process but to study the effectiveness of the gamification as an intervention to the traditional method among non-accounting student in higher education. Gamification is expected to make students hooked by the idea of the game and make them engaged in the game's idea and activity, which eventually allowing the possibility of learning. The features of the game encourage curiosity and exploration to enhance engagement and improving content comprehension. At the end of the process the students will be rewarded with knowledge and skills that the game offered. The game called as ComAcc Card is triggered by the importance of students’ ability to memorize items for each component in accounting. Failure to do so will affect the process of preparation of financial statements, which is part of the course requirements. The game is expected to strengthen the students' ability to classify items according to its components in accounting. Thus, the study will compare performance of the students before and after the gamification intervention following the execution of traditional method in classroom.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Hussin, Nur Syafiqah
UNSPECIFIED
Awang, Naqiah
UNSPECIFIED
Najid, Nurul Afzan
UNSPECIFIED
Md Pauzi, Suria Fadhillah
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Patron
Mahat, Sabariah
UNSPECIFIED
Advisor
Othman, Rani Diana
UNSPECIFIED
Advisor
Harun, Norazman
UNSPECIFIED
Advisor
Ismail, Shafinar
UNSPECIFIED
Subjects: H Social Sciences > HF Commerce > Accounting. Bookkeeping
H Social Sciences > HF Commerce > Accounting. Bookkeeping > Study and teaching. Research
L Education > LB Theory and practice of education > Learning. Learning strategies
L Education > LB Theory and practice of education > Higher Education
Divisions: Universiti Teknologi MARA, Melaka > Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka
Keywords: Teaching and learning methods; Non-accounting students; Gamification
Date: 2017
URI: https://ir.uitm.edu.my/id/eprint/47935
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47935

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