Abstract
E-sport or electronic sport is a competitive video gaming, where people play against each other online. Other people can watch and it will usually involve cash prizes. As students also play e-sport, it is crucial to know students’ opinions on e-sport. So, this study is conducted with the aim to investigate university students’ opinions on the benefits and disadvantages of playing e-sport. Questionnaires were distributed to 66 respondents and data gathered was analysed using SPSS 20.0. The findings revealed that playing e-sport benefited the students in terms of they felt happy (mean=4.18), they connected to friends (mean=4.03), and it promoted teamwork (mean=3.97). Meanwhile, the disadvantages of playing e-sport were they felt tired and sleepy (mean=3.58), they had eye fatigue (mean=3.50), and they had neck and back pain (mean=3.33).
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Rasdi, Nurul Nadiah UNSPECIFIED Rusli, Ahmad Najmie UNSPECIFIED |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Computer games. Computer simulated games. Electronic games G Geography. Anthropology. Recreation > GV Recreation. Leisure > Sports |
Divisions: | Universiti Teknologi MARA, Kedah > Sg Petani Campus |
Journal or Publication Title: | Voice of Academia (VOA) |
UiTM Journal Collections: | UiTM Journal > Voice of Academia (VOA) |
ISSN: | 2682-7840 |
Volume: | 17 |
Number: | 1 |
Page Range: | pp. 73-80 |
Keywords: | e-sport, online, video, game, competitive |
Date: | 2021 |
URI: | https://ir.uitm.edu.my/id/eprint/46792 |