Using maze-like gamification to boost learning skills in Chinese language / Noradila Abd Khalid

Abd Khalid, Noradila (2021) Using maze-like gamification to boost learning skills in Chinese language / Noradila Abd Khalid. [Student Project] (Unpublished)

Abstract

Multimedia is a mixture of text, graphics, animation, audio and video that is all we can see and hear in our everyday lives (Vaughan, 2006). Multimedia apps can be used in many fields, such as schools, companies, homes and government spaces. Gamification is a powerful tool for catalysing attention, focus and investment. Gamification transfers the mode, value and incentive of game play to a separate experience like buying groceries, visiting web sites, or even learning. The main problem that lead to this research is people does not know how gamification transfer, works and what makes it effective to students learning. Gamification can be applied to associate fun with learning. In essence, the student is hooked by the idea of the game, pulled forward by curiosity to learn more or win, and ends up enjoying the experience, becoming engaged in the idea or activity and opening themselves up to the possibility of learning. It can help students learn more faster and can remember for long time in learning new language since it required a lot of memories.

Metadata

Item Type: Student Project
Creators:
Creators
Email / ID Num.
Abd Khalid, Noradila
2017668962
Subjects: L Education > LB Theory and practice of education > Learning. Learning strategies
Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Multimedia systems
Divisions: Universiti Teknologi MARA, Perlis > Arau Campus > Faculty of Computer and Mathematical Sciences
Programme: Information Technology
Keywords: Maze-Like Gamification ; Learning Skills ; Chinese Language
Date: 25 May 2021
URI: https://ir.uitm.edu.my/id/eprint/46597
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