Abstract
Multimedia is a mixture of text, graphics, animation, audio and video that is all we can see and hear in our everyday lives (Vaughan, 2006). Multimedia apps can be used in many fields, such as schools, companies, homes and government spaces. Gamification is a powerful tool for catalysing attention, focus and investment. Gamification transfers the mode, value and incentive of game play to a separate experience like buying groceries, visiting web sites, or even learning. The main problem that lead to this research is people does not know how gamification transfer, works and what makes it effective to students learning. Gamification can be applied to associate fun with learning. In essence, the student is hooked by the idea of the game, pulled forward by curiosity to learn more or win, and ends up enjoying the experience, becoming engaged in the idea or activity and opening themselves up to the possibility of learning. It can help students learn more faster and can remember for long time in learning new language since it required a lot of memories.
Metadata
Item Type: | Student Project |
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Creators: | Creators Email / ID Num. Abd Khalid, Noradila 2017668962 |
Subjects: | L Education > LB Theory and practice of education > Learning. Learning strategies Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Multimedia systems |
Divisions: | Universiti Teknologi MARA, Perlis > Arau Campus > Faculty of Computer and Mathematical Sciences |
Programme: | Information Technology |
Keywords: | Maze-Like Gamification ; Learning Skills ; Chinese Language |
Date: | 25 May 2021 |
URI: | https://ir.uitm.edu.my/id/eprint/46597 |
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