Yaacob, Nurul Aityqah and Ali, Rosemawati and Foo, Kien Kheng and Mohamed, Nadiah and Ahmad, Mardiana and Ahmad, Siti Noor Dina and Jamil, Nur Izzah
(2019)
A qualitative study on the effect of game board strategy on the student's motivation of learning statistics course / Nurul Aityqah Yaacob... [et al.].
Journal of Academia, 7 (1).
pp. 142-145.
ISSN 2289-6368
Official URL: https://nsembilan.uitm.edu.my/joacns/
Abstract
An interactive teaching tool that utilizes a game board strategy to facilitate the learning of statistics has been developed and employed. This study aims to determine the impact of the board game on the motivation of diploma students towards learning statistics. Data are collected from 7 respondents using a face-to-face interview. Responses are qualitatively analysed. Results show that respondents are generally positive about the effectiveness of the board game as a teaching tool to enhance learning and understanding. More importantly, respondents have shown a change in attitude towards statistics and are more motivated to learn statistics under this innovative learning environment. Some suggestions for future research are outlined.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Yaacob, Nurul Aityqah UNSPECIFIED Ali, Rosemawati UNSPECIFIED Foo, Kien Kheng UNSPECIFIED Mohamed, Nadiah UNSPECIFIED Ahmad, Mardiana UNSPECIFIED Ahmad, Siti Noor Dina UNSPECIFIED Jamil, Nur Izzah UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Learning. Learning strategies L Education > LB Theory and practice of education > Learning. Learning strategies > Motivation in education. Interest. Attention L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA > Negeri Sembilan |
Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Kuala Pilah Campus |
Journal or Publication Title: | Journal of Academia |
UiTM Journal Collections: | UiTM Journal > Journal of Academia (JoA) |
ISSN: | 2289-6368 |
Volume: | 7 |
Number: | 1 |
Page Range: | pp. 142-145 |
Keywords: | Learning Tool, XRACE game board, Qualitative Study, Motivation |
Date: | 2019 |
URI: | https://ir.uitm.edu.my/id/eprint/31381 |