Abstract
A module of producing and playing board games was piloted to increase students’ interest towards an architecture history class. Five classes adopted the module but only one class was studied for student engagements, the collaboration between peers and the presence of critical thinking. The investigation was collected through
a questionnaire survey, in-depth interview and observation. The study concluded students were more active and engaging towards the class and outside of class. It was found the students to build and appreciate the collaborations developed between their classmates. The students were also observed to promote a creative
synthesize of the subject on the product of the board game. It was concluded a board game module is able to trigger the interest of students towards a dense informative class.
Metadata
Item Type: | Article |
---|---|
Creators: | Creators Email / ID Num. Mayamin, Yuhaniz mayaminyuhaniz@gmail.com Nor Syamimi, Samsudin norsya992@perak.uitm.edu.my Iznny, Ismail iznny813@perak.uitm.edu.my Mohd Zikri, Mohd Zaki zikri203@perak.uitm.edu.my |
Subjects: | N Fine Arts > NA Architecture > History > Malaysia N Fine Arts > NA Architecture > History N Fine Arts > NA Architecture > Study and teaching. Research N Fine Arts > NA Architecture > Architecture in relation to special subjects |
Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus |
Journal or Publication Title: | Idealogy Journal |
UiTM Journal Collections: | UiTM Journal > Idealogy Journal (IdJ) |
ISSN: | 2550-214X |
Volume: | 3 |
Number: | 2 |
Page Range: | pp. 215-223 |
Keywords: | student engagement, collaboration, critical thinking, history class, board game |
Date: | 2018 |
URI: | https://ir.uitm.edu.my/id/eprint/30288 |