Abstract
Video game invention had caused concern due to the violent acts and sensitive issues that are contain in the video game. This has been proven by recent studies that showed the link between video games and violent acts. This is because exposure to violent games had causes a lot of negative effects through player's emotions, thoughts and increases aggressive emotions. Thus, this research is done for the purpose of examining the approach taken by foreign countries in controlling violent video games. In the foreign countries, a specific organizations was established that was responsible to take control the distributions of violent video game. This is in contrast in Malaysia approach when there is no specific law or organization to control the distribution of the violent video game. Thus, in this research various types of methods are use to collect the information that include qualitative type of research, library based research and also retrieving information via internet in order to ascertain measures needed to apply in Malaysia.
Metadata
Item Type: | Student Project |
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Creators: | Creators Email / ID Num. Syed Alwi, Sharifah Nurashiqin 2007294564 Mohd Yusof, Hetty Munira 2006148311 Addnin, Nurul Aimuni 2007294364 Azizan, Mohd Ramzi 2006146321 |
Contributors: | Contribution Name Email / ID Num. Thesis advisor Mohd Nor, Ramlah(Assoc.Prof) UNSPECIFIED |
Subjects: | K Law > K Law in general. Comparative and uniform law. Jurisprudence > Technology and law |
Divisions: | Universiti Teknologi MARA, Shah Alam > Faculty of Law |
Programme: | Bachelor in Legal Studies |
Keywords: | video games, violent acts, sensitive issues |
Date: | 2009 |
URI: | https://ir.uitm.edu.my/id/eprint/28566 |
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