Differences in attention abilities between action video game players and non-players

Saiful Azli, Nurain Farhanah and Raja Hussain, Raja Nurul Jannat and Mohamed, Muhamad Noor and Saiful Annur, Muhamad Safiq and Shari, Maisarah and Md Radzi, Noor Azila Azreen (2026) Differences in attention abilities between action video game players and non-players. In: International Graduate Colloquium: Sports and Physical Exercise Assembly of Knowledge Sharing (i-SPEAK) 2026, Series 1. Universiti Teknologi MARA, Negeri Sembilan, pp. 100-101. ISBN 9786297989013
Abstract

Fast paced action video games require quick decision making and rapid visual processing, leading researchers to examine whether playing these games enhances sustained attention and executive function among university students. A total of forty two healthy male students from Universiti Teknologi MARA Seremban 3 were divided into equal groups of action video game players and non players to complete the Trail Making Test Part A and Part B. Statistical analysis using independent t tests revealed that gamers completed both parts significantly faster than non gamers. These findings demonstrate that regular engagement with action video games is associated with superior sustained attention and better executive function in young adults.

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