A comparative analysis of reaction time and problem-solving abilities between action video game players and non-players

Abu Bakar, Nur Shafika and Raja Hussain, Raja Nurul Jannat and Mohamed, Muhamad Noor and Saiful Annur, Muhamad Safiq and Mazaulan, Mardiana and Shari, Maisarah and Md Radzi, Noor Azila Azreen (2026) A comparative analysis of reaction time and problem-solving abilities between action video game players and non-players. In: International Graduate Colloquium: Sports and Physical Exercise Assembly of Knowledge Sharing (i-SPEAK) 2026, Series 1. Universiti Teknologi MARA, Negeri Sembilan, pp. 98-99. ISBN 9786297989013
Abstract

Action video games requiring rapid perceptual processing and fast motor responses have become common among university students, prompting investigation into their potential influence on cognitive abilities like reaction time and problem solving. To compare these cognitive measures between gamers and non gamers, researchers evaluated forty two male Malaysian university students split equally into two groups based on their weekly gaming habits. Participants cleared of cognitive and physical impairments completed two standardized trials measuring reaction time via the Multi Operational Apparatus for Reaction Time and problem solving ability through a computerized Tower of Hanoi task. Overall, the study sought to determine whether the reported cognitive advantages of playing action video games extend beyond basic stimulus response efficiency to higher order executive functions and strategic planning skills.

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