Working memory is essential for higher order cognitive functions like learning problem solving and decision making because it temporarily stores and manipulates information. It consists of verbal working memory which manages language and numbers and visual spatial working memory which handles visual and spatial details while attention maintains and updates this information during tasks. Action video games demand intense focus fast processing and the simultaneous management of multiple stimuli which closely align with working memory skills. However existing research offers mixed results regarding cognitive gains especially for verbal working memory and often fails to differentiate between game genres or specific working memory components. To address these gaps this study compared verbal and visual spatial working memory performance between action video game players and non-players.
| Item Type: | Book Section |
|---|---|
| Creators: | Creators Email / ID Num. Abd Ghani, Nur Ain UNSPECIFIED Raja Hussain, Raja Nurul Jannat UNSPECIFIED Mohamed, Muhamad Noor UNSPECIFIED Saiful Annur, Muhamad Safiq UNSPECIFIED Mazaulan, Mardiana UNSPECIFIED Shari, Maisarah UNSPECIFIED Md Radzi, Noor Azila Azreen UNSPECIFIED |
| Subjects: | B Philosophy. Psychology. Religion > BF Psychology > Consciousness. Cognition G Geography. Anthropology. Recreation > GV Recreation. Leisure > eSports (Contests) |
| Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus |
| Page Range: | pp. 90-91 |
| Keywords: | Video gaming, gamers, non-gamers, verbal working memory, visual-spatial working memory, cognitive performance |
| Date: | February 2026 |
| URI: | https://ir.uitm.edu.my/id/eprint/147976 |
147976.pdf
