The evolution of Android Studio as a 21st teaching tool in supplementing English primary school textbook

Hashim, Anis Aleeya and Anuar, Aisa Arleen and Azizul Hassan, Aini Faridah (2023) The evolution of Android Studio as a 21st teaching tool in supplementing English primary school textbook. APS Proceedings, 8 (1): 16. pp. 104-109. ISSN 003428568-X
Abstract

The evolution of technology has revolutionised the way education is delivered. The use of educational technology, such as mobile applications, has emerged as a powerful teaching tool and can enhance the learning experience for primary school students. As stated by Dahiya & Singh (2019) implementing educational technology or mobile applications can enhance the development of knowledge and 21st century skills if it is appropriately designed and implemented. This paper explores the use of Android Studio, a development tool, to create interactive applications that supplement English primary school textbooks. With its interactive interface, Android Studio enables developers to create engaging educational applications that supplement English primary school textbooks. These applications provide multimedia content, quizzes, games and interactive activities that reinforce key concepts covered in textbooks. The development process involves identifying the content to cover, determining the features to include, creating a storyboard, developing the application, testing and refining it, and publishing it for use. It follows the ADDIE framework in creating the learning materials. The use of such applications can provide students with a more engaging and interactive learning experience that reinforces key concepts covered in their textbooks. It concludes that the use of Android Studio-based applications in the classroom can significantly enhance primary school student’s learning experience, making it more interactive, engaging, and effective. Smartphone learning allows teachers and students to go beyond traditional school spaces and increased flexibility and offer new interaction opportunities as well as commercialization potential. The outcomes indicate that android-based interactive multimedia is feasible to be applied as a medium in the material of buffer solutions for primary education systems especially in the revolution of 21st technology era.

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