Quest-based learning for KSSM Physics of Android: godot design and user acceptance study

Abd Halim, Khairunnisa and Musa, Norzilah and Sakamat, Norzehan and Mazlan, Nurul Hijja (2026) Quest-based learning for KSSM Physics of Android: godot design and user acceptance study. International Journal on E-Learning and Higher Education (IJELHE), 21 (1): 4. pp. 31-38. ISSN eISSN: 3030-6663

Official URL: https://journalined.uitm.edu.my/

Identification Number (DOI): 10.24191/ijelhe.v21n2.2124

Abstract

This paper presents the design, development, and evaluation of a quest-based mobile game engineered to enhance the learning experience of KSSM Physics for high school students. Existing physics learning games often lack in-depth conceptual explanations, primarily targeting basic concepts for younger audiences. To address this gap, conceptual learning is integrated with engaging puzzles aligned with KSSM Form 4 and Form 5 Physics topics, such as force, motion, and electromagnetism. Adopting a quest-based learning model, the game immerses players in a narrative-driven adventure where physics concepts are interwoven with the storyline, requiring them to solve related tasks and puzzles to progress. Development utilised the Godot game engine to create an accessible Android mobile game tailored for Malaysian secondary students aged 15-17. The methodology followed a DevOps model, ensuring a streamlined and efficient development cycle. The performance of the educational game was rigorously evaluated through functionality and usability testing. Functionality tests confirmed that the game operated as intended, while usability tests involving high school students yielded positive feedback and satisfaction with the overall gameplay. These results suggest that the quest-based learning model effectively structures educational content, provides engaging tasks, goals, and rewards that motivate students to progress, and creates a more enjoyable learning experience. This work contributes an effective approach to making KSSM Physics more engaging, understandable, and enjoyable through an educational mobile game.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Abd Halim, Khairunnisa
UNSPECIFIED
Musa, Norzilah
UNSPECIFIED
Sakamat, Norzehan
UNSPECIFIED
Mazlan, Nurul Hijja
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education
Q Science > QC Physics
Divisions: Universiti Teknologi MARA, Shah Alam > Institute Of Continuing Education & Professional Studies (iCEPS)
Journal or Publication Title: International Journal on E-Learning and Higher Education (IJELHE)
UiTM Journal Collections: UiTM Journals > International Journal of e-Learning and Higher Education (IJELHE)
ISSN: eISSN: 3030-6663
Volume: 21
Number: 1
Page Range: pp. 31-38
Keywords: Educational technology, Godot rngine, KSSM physics, Mobile game, Quest learning
Date: 30 June 2026
URI: https://ir.uitm.edu.my/id/eprint/143124
Edit Item
Edit Item

Download

[thumbnail of 143124.pdf] Text
143124.pdf

Download (590kB)

ID Number

143124

Indexing

Altmetric
PlumX
Dimensions

Statistic

Statistic details