Abstract
My Games Academia is a comprehensive educational gaming platform, tailored to cater to both teachers and students alike. This website serves as a one-stop destination, offering an extensive array of games meticulously categorized by subjects. Designed to align with academic curricula, this platform provides educators with a versatile tool to enhance lesson plans and engage students in immersive learning experiences. From math and science to language arts and beyond, users can easily navigate through curated selection to find games suited to their specific educational needs. This innovative approach revolutionizes the classroom experience through interactive and engaging gameplay. The platform's userfriendly interface allows teachers to seamlessly incorporate these games into their lesson plans, ensuring that educational goals are met with increased student interaction and communication. My Games Academia stands out through its originality, particularly its tailored approach to meet the specific needs of the Malaysian educational framework. This bespoke adaptation enhances the relevance and impact of the games, making learning more appealing to students. Moreover, this integration of innovative gaming with educational content sets a new standard in educational technology, promising a brighter future for engaged learning.
Metadata
| Item Type: | Book Section |
|---|---|
| Creators: | Creators Email / ID Num. Harun, Nadia nadiaharun78@gmail.com Mohamad Faizal, Aqil Azhad aqilazhadmf@gmail.com, Muhamad Nasri, Muhammad Hazim Rusyaidi tuleep78@gmail.com Mohamad Faizal, Azra Alisha azraalishamf@gmail.com, Mohd Rifhan, Nurul Alya m-13831816@moe-dl.edu.my |
| Contributors: | Contribution Name Email / ID Num. Editor Mohd Zukhi, Mohd Zhafri zhafri319@uitm.edu.my Editor Zakaria, Shahida Farhan shahidafarhan@uitm.edu.my Editor Shamsuddin, Norin Rahayu norinrahayu@uitm.edu.my |
| Subjects: | T Technology > T Technology (General) > Technological change T Technology > T Technology (General) > Technological change > Technological innovations |
| Divisions: | Universiti Teknologi MARA, Kedah > Sg Petani Campus |
| Page Range: | p. 7 |
| Keywords: | Educational gaming, Curriculum integration, Student engagement, Innovation in education |
| Date: | 2024 |
| URI: | https://ir.uitm.edu.my/id/eprint/142164 |
