Malay language grammar mastery through video game ‘tatabahasa adventures @ cabaran tatabahasa’ among students of centre for foundation studies, IIUM

Iskandar, Muhammad Baihaki and Supian, Nur Syahmina and Shamsul, Ahmad Kiezman and Mohamad Razali, Nurina Imanina and Che Mat, Siti Nur Amalin and Azmi, Aisya Fitrina (2024) Malay language grammar mastery through video game ‘tatabahasa adventures @ cabaran tatabahasa’ among students of centre for foundation studies, IIUM. pp. 1-5.

Abstract

Considering students nowadays are more exposed to casual language styles that do not adhere to standard grammar rules especially in Malay language, therefore their ability to practice the right grammar rules either in speaking or writing can be worsened. Moreover, some students may find grammar less interesting to study compared to other subjects. ‘Tatabahasa Adventures’ is a comprehensive approach to provide IIUM foundation students with a context- rich environment while learning the common mistakes in Malay language grammar. ‘Tatabahasa Adventures’ has been designed for students to personalize their own level while playing this game. 20 students of Centre for Foundation Studies, IIUM, have been asked to try out this video games. The effectiveness of this video game has been praised as it has become a platform for students to learn grammar repeatedly in a fun way. ‘Tatabahasa Adventures’ recognizes the value of video games as an effective method for grammar learning to help students across Malaysia to master in Malay language grammar.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Iskandar, Muhammad Baihaki
UNSPECIFIED
Supian, Nur Syahmina
syahmina.supian@gmail.com
Shamsul, Ahmad Kiezman
UNSPECIFIED
Mohamad Razali, Nurina Imanina
UNSPECIFIED
Che Mat, Siti Nur Amalin
UNSPECIFIED
Azmi, Aisya Fitrina
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Cognitive learning. Thinking skills. Critical thinking
L Education > LB Theory and practice of education > Higher Education
P Language and Literature > PL Languages and literatures of Eastern Asia, Africa, Oceania > Malay language. General works. History
Divisions: Universiti Teknologi MARA, Selangor > Dengkil Campus > Centre of Foundation Studies
Page Range: pp. 1-5
Keywords: Grammar, Malay language, Context-rich environment, Video games
Date: April 2024
URI: https://ir.uitm.edu.my/id/eprint/140357
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