Abstract
Considering students nowadays are more exposed to casual language styles that do not adhere to standard grammar rules especially in Malay language, therefore their ability to practice the right grammar rules either in speaking or writing can be worsened. Moreover, some students may find grammar less interesting to study compared to other subjects. ‘Tatabahasa Adventures’ is a comprehensive approach to provide IIUM foundation students with a context- rich environment while learning the common mistakes in Malay language grammar. ‘Tatabahasa Adventures’ has been designed for students to personalize their own level while playing this game. 20 students of Centre for Foundation Studies, IIUM, have been asked to try out this video games. The effectiveness of this video game has been praised as it has become a platform for students to learn grammar repeatedly in a fun way. ‘Tatabahasa Adventures’ recognizes the value of video games as an effective method for grammar learning to help students across Malaysia to master in Malay language grammar.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Iskandar, Muhammad Baihaki UNSPECIFIED Supian, Nur Syahmina syahmina.supian@gmail.com Shamsul, Ahmad Kiezman UNSPECIFIED Mohamad Razali, Nurina Imanina UNSPECIFIED Che Mat, Siti Nur Amalin UNSPECIFIED Azmi, Aisya Fitrina UNSPECIFIED |
| Subjects: | L Education > LB Theory and practice of education > Cognitive learning. Thinking skills. Critical thinking L Education > LB Theory and practice of education > Higher Education P Language and Literature > PL Languages and literatures of Eastern Asia, Africa, Oceania > Malay language. General works. History |
| Divisions: | Universiti Teknologi MARA, Selangor > Dengkil Campus > Centre of Foundation Studies |
| Page Range: | pp. 1-5 |
| Keywords: | Grammar, Malay language, Context-rich environment, Video games |
| Date: | April 2024 |
| URI: | https://ir.uitm.edu.my/id/eprint/140357 |
