Development of Algebra Battle: a gamified Python tool for mathematics learning

Libasin, Zuraira and Hasanuddin, Nor Aini and Mazeni, Noor Azizah and Idris, Nur Azimah (2026) Development of Algebra Battle: a gamified Python tool for mathematics learning. Merging Lanes: Where E-Learning Diversity Meets Future Trends, 11. pp. 183-194. ISSN 978-629-98755-9-8

Official URL: https://appspenang.uitm.edu.my/sigcs/

Abstract

The transition from arithmetic to symbolic algebra represents a significant cognitive hurdle in secondary education, often leading to increased mathematics anxiety. This paper details the development of Algebra Battle, a Python-based tool designed to mitigate these challenges through the application of gamification and data-driven instructional design. By incorporating game design elements such as tiered difficulty levels and immediate feedback, the tool fosters a state of "gamefulness" while addressing the "algebra gap." Leveraging Python’s capacity for simultaneous delivery, Algebra Battle allows for a unified instructional approach that caters to diverse learner profiles within a single classroom. The design of the tool is informed by recent 2024 research emphasizing technology-enhanced, collaborative, and data-driven project-based learning to improve student attitudes. This study outlines the tool’s architecture, its alignment with the Malaysian KSSM curriculum, and its expected impact on student self-efficacy and problem-solving competence.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Libasin, Zuraira
zuraira946@uitm.edu.my
Hasanuddin, Nor Aini
norai548@uitm.edu.my
Mazeni, Noor Azizah
noorazizah1103@uitm.edu.my
Idris, Nur Azimah
nurazimah7083@usm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Abd Rahman, Nor Hanim
UNSPECIFIED
Chief Editor
Othman, Jamal
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Algebra
Divisions: Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus
Journal or Publication Title: Merging Lanes: Where E-Learning Diversity Meets Future Trends
ISSN: 978-629-98755-9-8
Volume: 11
Page Range: pp. 183-194
Keywords: Gamification, Algebra learning, Python programming
Date: April 2026
URI: https://ir.uitm.edu.my/id/eprint/139455
Edit Item
Edit Item

Download

[thumbnail of 139455.pdf] Text
139455.pdf

Download (711kB)

ID Number

139455

Indexing

Statistic

Statistic details