Abstract
The transition from arithmetic to symbolic algebra represents a significant cognitive hurdle in secondary education, often leading to increased mathematics anxiety. This paper details the development of Algebra Battle, a Python-based tool designed to mitigate these challenges through the application of gamification and data-driven instructional design. By incorporating game design elements such as tiered difficulty levels and immediate feedback, the tool fosters a state of "gamefulness" while addressing the "algebra gap." Leveraging Python’s capacity for simultaneous delivery, Algebra Battle allows for a unified instructional approach that caters to diverse learner profiles within a single classroom. The design of the tool is informed by recent 2024 research emphasizing technology-enhanced, collaborative, and data-driven project-based learning to improve student attitudes. This study outlines the tool’s architecture, its alignment with the Malaysian KSSM curriculum, and its expected impact on student self-efficacy and problem-solving competence.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Libasin, Zuraira zuraira946@uitm.edu.my Hasanuddin, Nor Aini norai548@uitm.edu.my Mazeni, Noor Azizah noorazizah1103@uitm.edu.my Idris, Nur Azimah nurazimah7083@usm.edu.my |
| Contributors: | Contribution Name Email / ID Num. Advisor Abd Rahman, Nor Hanim UNSPECIFIED Chief Editor Othman, Jamal UNSPECIFIED |
| Subjects: | Q Science > QA Mathematics > Algebra |
| Divisions: | Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus |
| Journal or Publication Title: | Merging Lanes: Where E-Learning Diversity Meets Future Trends |
| ISSN: | 978-629-98755-9-8 |
| Volume: | 11 |
| Page Range: | pp. 183-194 |
| Keywords: | Gamification, Algebra learning, Python programming |
| Date: | April 2026 |
| URI: | https://ir.uitm.edu.my/id/eprint/139455 |
