Hajj board game

Mohd Rohaiza, Haikal Danial and Awang Sapawi, Awang Muhammad Safrizal and Mohamad Nazri, Abdul Hakeem and Ah Kabri, Muhammad Nur Hakimi and Abdul Hamid, Norakmal (2023) Hajj board game. pp. 272-281.

Abstract

The learning process becomes more challenging day after day. As for the children, early- stage learning can be a hustle with lots of words to be read and understood. When it comes to learning about Ibadah in Islam, especially about Hajj can be very difficult for the children and the students as there are a lot of processes and steps to be understood and remembered. Apart from that, learning the Hajj can be quite boring with the old-school methods of learning as we are dealing with the children and the students who would pay attention to something for only a short time. Hence, we came up with a great solution with the creation of this Hajj Board Game. The objectives of this game are to attract children and students to learn about Hajj, also making it simpler for teachers to explain the topic to students and provide youngsters another way to fill in their free time with something beneficial like playing our board game. The process of making this project started with some library research on how the youngsters' learning can be super effective. The rough model was sketched, then we printed out the sketch and started to build our board game model. Our Hajj board game is very affordable. It can be bought not only by the students but also teachers and parents as a teaching tool. Therefore, the Hajj Board Game can be a gamechanger on how the Ibadah could be taught as it is not only fun to play but also informative.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Mohd Rohaiza, Haikal Danial
haikal.danialmr@gmail.com
Awang Sapawi, Awang Muhammad Safrizal
2023414636
Mohamad Nazri, Abdul Hakeem
UNSPECIFIED
Ah Kabri, Muhammad Nur Hakimi
UNSPECIFIED
Abdul Hamid, Norakmal
norakmal@uitm.edu.my
Subjects: B Philosophy. Psychology. Religion > BP Islam. Bahaism. Theosophy, etc > Islam > Study and teaching. Research
G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Board games. Move games
Divisions: Universiti Teknologi MARA, Selangor > Dengkil Campus > Centre of Foundation Studies
Page Range: pp. 272-281
Keywords: Hajj, Board game, Education, Students, Parents
Date: May 2023
URI: https://ir.uitm.edu.my/id/eprint/136319
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