Abstract
Educational resources are crucial for enhancing the effectiveness of lesson delivery. The Game-Based Educational Courseware embraces the 2024 Malaysian Teachers Day theme, "Guru Jauhari Digital Aspirasi Negara Madani," and introduces a revolutionary approach to education by transforming traditional courses into interactive and captivating experiences. This courseware incorporates digitally created educational resources, combining technology and education to create a flexible learning environment that caters to the varying needs of students. Traditional educational methods frequently encounter difficulties in properly captivating students, resulting in restricted academic achievements and disinterested learners. This courseware, created using the ADDIE Model, has two main goals: to encourage the study of STEM courses by employing interactive learning techniques, and to improve critical thinking abilities by including game-based learning that aligns with chemistry curriculum standards. The educational courseware, "Enchanted Alchemical Adventures of Acid and Base," utilises interactive exercises and multimedia components to engage students and enhance their learning experience. The programme incorporates the use of repetition and reinforcement in an interactive game format to guarantee the long-term retention of information. Initial results suggest that the courseware has notable advantages, such as being in line with curriculum standards, improving ICT skills, and promoting critical thinking and problem-solving abilities. Furthermore, it provides self-paced educational resources, enhancing the learning process. By utilising this groundbreaking method, instructors are able to establish enhanced learning environments that stimulate and encourage pupils. The Game-Based Educational Courseware not only aligns with curricular standards but also promotes dynamic and pleasant educational experiences, hence ensuring improved learning results.
Metadata
| Item Type: | Book Section |
|---|---|
| Creators: | Creators Email / ID Num. Mohd Yusof, Norhayati UNSPECIFIED Abd Rahim, Muhammad Amirul Fahmi UNSPECIFIED Ismail, Isma Iwana UNSPECIFIED Roseni, Nur Rahwani Rifqah UNSPECIFIED Abd Rahman, Umi Humairah UNSPECIFIED Ragzali, Nur Hazirah UNSPECIFIED |
| Subjects: | L Education > LB Theory and practice of education > Educational technology L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction |
| Divisions: | Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Computing, Informatics and Mathematics |
| Volume: | 2 |
| Page Range: | pp. 139-144 |
| Keywords: | Game-based educational courseware, STEM education, Critical thinking skills, Game-based learning, Self learning |
| Date: | 2024 |
| URI: | https://ir.uitm.edu.my/id/eprint/135079 |
